Transformasi Pengajaran dan Pembelajaran Multimedia dalam Pendidikan Islam: Satu Perbincangan: Transformation of Multimedia Teaching and Learning in Islamic …
MZM Nawi - Journal of ICT in Education, 2020 - ojs.upsi.edu.my
Artikel ini membincangkan satu kajian yang menelusuri transformasi pengajaran dan
pembelajaran melalui teknologi multimedia bagi memastikannya menjadi agenda utama …
pembelajaran melalui teknologi multimedia bagi memastikannya menjadi agenda utama …
Kesan penggunaan gajet kepada perkembangan kognitif dan sosial kanak-kanak prasekolah
SDM Fazree, SM Zakaria - Jurnal Wacana Sarjana, 2018 - spaj.ukm.my
Gajet merupakan alat peranti dalam pelbagai bentuk. Tablet dan telefon pintar merupakan
jenis gadget yang sering digunakan. Penggunaan tablet semakin menular di Malaysia …
jenis gadget yang sering digunakan. Penggunaan tablet semakin menular di Malaysia …
Pergerakan Proses Lukisan Kanak-kanak dalam Lakaran Kasar Seni Visual: The Movement of the Child Drawing Process in Visual Art Rough Sketches
H bin Halim - Jurnal Pendidikan Awal Kanak-kanak Kebangsaan, 2022 - ojs.upsi.edu.my
Kajian membincangkan bidang seni visual semakin berkembang pada bidang penyelidikan
kanak-kanak merujuk kepada hasil lukisan kanak-kanak. Hasil lukisan kanak-kanak …
kanak-kanak merujuk kepada hasil lukisan kanak-kanak. Hasil lukisan kanak-kanak …
[PDF][PDF] The creation of technological interactive Cerdik BM Series 1 as an innovation of pedagogical tool to support Malay language skills
N Azid, N Yusoff, MZ Ishak, NM Ali - International Journal of …, 2019 - researchgate.net
Education is a process of growth and development as a result of individual interaction with
the social and physical spheres. Basic skills such as reading and writing skills are important …
the social and physical spheres. Basic skills such as reading and writing skills are important …
[PDF][PDF] Touch gesture interaction of preschool children towards games application using touch screen gadjet
This study seeks to investigate the touch interaction of preschool children in using the touch
screen gadget (iPad) for edutainment games application. This paper focuses on three …
screen gadget (iPad) for edutainment games application. This paper focuses on three …
[PDF][PDF] E-PROCEEDING INOVAS22 FKP e-INNOVATION 2022
FKP e-Innovation Competition 2022 (Inovas22) is organized by the Research, Publication
and Innovation Committee (JKPPPI), Faculty of Leadership and Management. The theme for …
and Innovation Committee (JKPPPI), Faculty of Leadership and Management. The theme for …
Lessons Learned In Game Playing Activities Using Playtesting In A Game-Based Learning Approach
MHM Yatim - 8th UPI-UPSI International Conference 2018 (UPI …, 2019 - atlantis-press.com
The ability to use games as a teaching and learning tool requires two-pronged approach, ie
playing games or/and develo** games. This article introduces findings from a research …
playing games or/and develo** games. This article introduces findings from a research …
Colour Versus Flavour in the Choice of Bread Packaging Design Among Children at Taman Asuhan & Didikan Kanak-Kanak University Malaya (Tadikum) Kuala …
R Aruchunan - 2019 - search.proquest.com
The key aspect of this study is to contribute to the Food & Beverages (F&B) industries, new
marketing strategies personalized to young children as a customer. The purpose of this …
marketing strategies personalized to young children as a customer. The purpose of this …