Towards an automated approach for understanding problematic gaming

AP Afonso, MJ Fonseca, J Cardoso… - Frontiers in Sports and …, 2024 - frontiersin.org
Introduction Video games have become increasingly popular worldwide, attracting billions of
gamers across diverse demographics. While studies have highlighted their potential …

Scalable Motion Style Transfer with Constrained Diffusion Generation

W Yin, Y Yu, H Yin, D Kragic, M Björkman - Proceedings of the AAAI …, 2024 - ojs.aaai.org
Current training of motion style transfer systems relies on consistency losses across style
domains to preserve contents, hindering its scalable application to a large number of …

Affective Uplift During Video Game Play: A Naturalistic Case Study

M Vuorre, N Ballou, T Hakman, K Magnusson… - ACM Games: Research …, 2024 - dl.acm.org
Do video games affect players' well-being? In this case study, we examined 162,325
intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of …

The FarmQuest Player Telemetry Dataset: Playthrough Data of a Cozy Farming Game

KY Kristen, M Guzdial, NR Sturtevant - Proceedings of the AAAI …, 2024 - ojs.aaai.org
Open datasets are the foundation of many types of academic research. One field that
requires datasets is data-driven player modeling, but there is a lack of variety in existing …

Behavior Structformer: Learning Players Representations with Structured Tokenization

O Smirnov, L Polisi - arxiv preprint arxiv:2406.05274, 2024 - arxiv.org
In this paper, we introduce the Behavior Structformer, a method for modeling user behavior
using structured tokenization within a Transformer-based architecture. By converting …

Player Expectations of Strategy Game AI

D Gomme - 2024 - repository.essex.ac.uk
The behaviour of AI in modern strategy games is universally recognised as flawed. To
compensate for this and successfully challenge humans, it must often be given significant …

[ZITATION][C] GDHelper: Tools to Help the Diagnosis of Gaming Disorder

DC Jorge - 2024