Exploring the influence of gamified learning on museum visitors' knowledge and career awareness with a mixed research approach
W Xu, QW ** tourism
market after the epidemic. Parents, children, and sightseeing factories have all benefited …
market after the epidemic. Parents, children, and sightseeing factories have all benefited …
Cultural Tourism, Internet of Things, and Smart Technologies in Museums
Ü Gaberli - Handbook of Research on Digital Communications …, 2022 - igi-global.com
In this chapter, the author explores the application of the internet of things (IoT) in museums.
IoT technology typically combines physical objects with hardware and software. For …
IoT technology typically combines physical objects with hardware and software. For …
The Predicting Factors Of Museum Visitor Intention: A Study Of Museum Wayang Jakarta
I Masnadi - Jurnal Hospitality dan Pariwisata, 2023 - journal.ubm.ac.id
This study examines the influence between the product and the management of attraction on
revisit intentions. The sample were taken by accidental sampling method of 150 …
revisit intentions. The sample were taken by accidental sampling method of 150 …
[PDF][PDF] Museum's Innovative Strategy During Pandemic
COVID 19 creates changes in many aspects, such as technology, not just in the modern
environment but also in heritage environments like museums. These massive changes imply …
environment but also in heritage environments like museums. These massive changes imply …
Gamification in museum tourism
Gamification is a newly emerged concept which has many uses in a wide variety of fields.
Tourism as an industry is one of these areas in which gamification practices are gaining …
Tourism as an industry is one of these areas in which gamification practices are gaining …