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Design patterns for situated visualization in augmented reality
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …
community, fueled by advancements in augmented reality (AR) technology and immersive …
Blendmr: A computational method to create ambient mixed reality interfaces
Mixed Reality (MR) systems display content freely in space, and present nearly arbitrary
amounts of information, enabling ubiquitous access to digital information. This approach …
amounts of information, enabling ubiquitous access to digital information. This approach …
Exploring gaze-assisted and hand-based region selection in augmented reality
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
Palmgazer: Unimanual eye-hand menus in augmented reality
How can we design the user interfaces for augmented reality (AR) so that we can interact as
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
Dwell selection with ml-based intent prediction using only gaze data
We developed a dwell selection system with ML-based prediction of a user's intent to select.
Because a user perceives visual information through the eyes, precise prediction of a user's …
Because a user perceives visual information through the eyes, precise prediction of a user's …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Validating the benefits of glanceable and context-aware augmented reality for everyday information access tasks
Glanceable Augmented Reality interfaces have the potential to provide fast and efficient
information access for the user. However, where to place the virtual content and how to …
information access for the user. However, where to place the virtual content and how to …
Towards context-aware adaptation in extended reality: A design space for xr interfaces and an adaptive placement strategy
By converting the entire 3D space around the user into a screen, Extended Reality (XR) can
ameliorate traditional displays' space limitations and facilitate the consumption of multiple …
ameliorate traditional displays' space limitations and facilitate the consumption of multiple …