Latency Reduction in Immersive Systems through Request Scheduling with Digital Twin Networks in Collaborative Edge Computing

Y Liang, G Li, G Zhang, J Guo, Q Liu, J Zheng… - ACM Transactions on …, 2024 - dl.acm.org
Immersive systems, which offer immersive interactive experiences by tightly coupling the
real and virtual worlds, encompassing Augmented Reality (AR) and Virtual Reality (VR) …

Lumos: Optimizing Live 360-degree Video Upstreaming via Spatial-Temporal Integrated Neural Enhancement

B Guo, J Bao, B Chai, D Wu, M Hu - Proceedings of the 32nd ACM …, 2024 - dl.acm.org
As VR devices become increasingly prevalent, live 360-degree video has surged in
popularity. However, current live 360-degree video systems heavily rely on uplink bandwidth …

Deadline aware two-timescale resource allocation for vr video streaming

Q Feng, P Yang, Z Huang, J Chen… - … 2023-2023 IEEE …, 2023 - ieeexplore.ieee.org
In this paper, we investigate resource allocation problem in the context of multiple virtual
reality (VR) video flows sharing a certain link, considering specific deadline of each video …

Joint Sensing and Communication for mmWave VR in Metaverse: A Meta-Learning Approach

Z Huang, P Yang, C Zhou, W Wu… - IEEE Internet of Things …, 2024 - ieeexplore.ieee.org
In this paper, we propose a joint sensing and communication framework for virtual reality
(VR) applications in Metaverse. Although millimeter-wave (mmWave) communication can …

Joint Encoding and Enhancement for Low-Light Video Analytics in Mobile Edge Networks

Y He, P Yang, T Qin, J Hou… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
In this paper, we present our design and analysis of a Joint Encoding and Enhancement
(JEE) system for low-light video analytics in mobile edge networks. First, it is observed that …

Distributed and Efficient Request Scheduling in Collaborative Edge Computing

Y Liang, F Huang, Y Mei, G Zhang… - 2024 IEEE 44th …, 2024 - ieeexplore.ieee.org
Cloud computing typically involves transferring users' requests to centralized cloud servers,
a process that is inherently fraught with substantial delays due to the unpredictable nature of …

End-to-End Multi-User 360-Degree Video Delivery Using Users' Fixation Points

T Okamoto, T Ishioka, T Fukui, R Tsugami… - IEEE …, 2024 - ieeexplore.ieee.org
Viewport-based 360-degree video delivery is a typical method to reduce video traffic for
virtual reality (VR) applications. However, viewport-based solutions cause key issues in …

Spatial Perceptual Quality Aware Adaptive Volumetric Video Streaming

X Wang, W Liu, H Liu, P Yang - GLOBECOM 2023-2023 IEEE …, 2023 - ieeexplore.ieee.org
Volumetric video offers a highly immersive viewing experience, but poses challenges in
ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper …

Edge-Assisted Low-Latency Object Detection for Networked Vehicles Using Point Cloud

T Qin, J Hou, P Yang, X Cao… - … Conference on Cloud and …, 2024 - ieeexplore.ieee.org
In this paper, with the objective of enhancing the perception quality for autonomous vehicles
based on point cloud data, we design an edge-assisted on-road perception framework. This …

Enhancing Personalization in Media Streaming Services Through Graph Neural Network

R Changala, SSS Sri, S Kadyan… - 2024 IEEE 16th …, 2024 - ieeexplore.ieee.org
The increasing diversity of user tastes in media services is a problem for traditional
algorithms that aim to provide accurate and customised content choices. This research …