[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation

L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N **, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Uncovering the dark side of gamification at work: Impacts on engagement and well-being

W Hammedi, T Leclercq, I Poncin, L Alkire - Journal of Business Research, 2021 - Elsevier
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …

Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use

J Högberg, J Hamari, E Wästlund - User modeling and user-adapted …, 2019 - Springer
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

[HTML][HTML] Gamification of production and logistics operations: Status quo and future directions

H Warmelink, J Koivisto, I Mayer, M Vesa… - Journal of business …, 2020 - Elsevier
This article presents a review of the current body of academic literature concerning
gamification of production and logistics to understand the status quo and provide …

Gamification and gigification: A multidimensional theoretical approach

A Behl, N Jayawardena, A Ishizaka, M Gupta… - Journal of Business …, 2022 - Elsevier
The main purpose of this paper is to explore the performance of white-collared gig workers
using three theoretical perspectives: knowledge-based view theory, employee engagement …

Gamification, quantified-self or social networking? Matching users' goals with motivational technology

J Hamari, L Hassan, A Dias - User Modeling and User-Adapted Interaction, 2018 - Springer
Abstract Systems and services we employ in our daily life have increasingly been
augmented with motivational designs which fall under the classes of (1) gamification,(2) …

[HTML][HTML] Streamers: The new wave of digital entrepreneurship? Extant corpus and research agenda

M Törhönen, J Giertz, WH Weiger, J Hamari - … Commerce Research and …, 2021 - Elsevier
Video content creation by “amateur” private users has taken on professional (ie work)
characteristics. The emergence of user-centric video sharing services (eg YouTube, Twitch …