[HTML][HTML] The rise of motivational information systems: A review of gamification research
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …
able to practice fuller and wider ranges of democratic governance through eg, e …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …
employees (FLEs) represents a key priority for services. The well-being of frontline …
Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …
users' gameful experience while using a service. Either intentionally or unintentionally …
Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …
resources via more effective coordination. This progress has manifested in different …
[HTML][HTML] Gamification of production and logistics operations: Status quo and future directions
This article presents a review of the current body of academic literature concerning
gamification of production and logistics to understand the status quo and provide …
gamification of production and logistics to understand the status quo and provide …
Gamification and gigification: A multidimensional theoretical approach
The main purpose of this paper is to explore the performance of white-collared gig workers
using three theoretical perspectives: knowledge-based view theory, employee engagement …
using three theoretical perspectives: knowledge-based view theory, employee engagement …
Gamification, quantified-self or social networking? Matching users' goals with motivational technology
Abstract Systems and services we employ in our daily life have increasingly been
augmented with motivational designs which fall under the classes of (1) gamification,(2) …
augmented with motivational designs which fall under the classes of (1) gamification,(2) …
[HTML][HTML] Streamers: The new wave of digital entrepreneurship? Extant corpus and research agenda
Video content creation by “amateur” private users has taken on professional (ie work)
characteristics. The emergence of user-centric video sharing services (eg YouTube, Twitch …
characteristics. The emergence of user-centric video sharing services (eg YouTube, Twitch …