Realistic motion avatars are the future for social interaction in virtual reality
SL Rogers, R Broadbent, J Brown, A Fraser… - Frontiers in Virtual …, 2022 - frontiersin.org
This study evaluated participant self-reported appraisal of social interactions with another
person in virtual reality (VR) where their conversational partner was represented by a …
person in virtual reality (VR) where their conversational partner was represented by a …
[PDF][PDF] Virtual teams in the university: a critical literature review and a research agenda
The incentives for the internationalization of universities and the digitalization of teaching
driven by the situation of COVID-19 have increased the operation of virtual work teams in …
driven by the situation of COVID-19 have increased the operation of virtual work teams in …
Transforming e-participation: VR-dialogue–building and evaluating an AI-supported framework for next-gen VR-enabled e-participation research
Purpose The purpose of this study is to explore whether immersive virtual reality (VR) can
complement e-participation and help alleviate some major obstacles that hinder effective …
complement e-participation and help alleviate some major obstacles that hinder effective …
[HTML][HTML] Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study
Social virtual reality (social VR) platforms gained popularity among users over the last few
years. They provide users with a sense of social presence, potentially stimulating social …
years. They provide users with a sense of social presence, potentially stimulating social …
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to …
Background Online synchronous learning in higher education frequently struggles to
overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes …
overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes …
The virtual citizen science expo hall: A case study of a design-based project for sustainability education
A design-based project grounded in learning technology theories and systematically
implemented can impact environmental education in many positive ways. This paper …
implemented can impact environmental education in many positive ways. This paper …
A single case study of digital art therapy for a child with ADHD using the metaverse platform
J Kim, YJ Chung - The Arts in Psychotherapy, 2024 - Elsevier
This qualitative case study was conducted to explore experiences and meanings of a child
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …
Virtual Reality Training and Library Science Education: Examining the Possibilities
The use of virtual reality (VR) in social work (SW) and pre-service teacher education has
become a promising tool for skills development for students. A review of existing scholarship …
become a promising tool for skills development for students. A review of existing scholarship …
Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis
X Lu, Z Shi, X Zhang, L Cao, S Liang - International Journal of …, 2024 - Taylor & Francis
The virtual avatar (VA) concept has gained significant attention since the introduction of
virtual products. This study aims to investigate the present level of advancement and …
virtual products. This study aims to investigate the present level of advancement and …
Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study
MB Angeles, T Hartmann - Computers & Education: X Reality, 2023 - research.vu.nl
Social virtual reality (social VR) platforms gained popularity among users over the last few
years. They provide users with a sense of social presence, potentially stimulating social …
years. They provide users with a sense of social presence, potentially stimulating social …