Realistic motion avatars are the future for social interaction in virtual reality

SL Rogers, R Broadbent, J Brown, A Fraser… - Frontiers in Virtual …, 2022 - frontiersin.org
This study evaluated participant self-reported appraisal of social interactions with another
person in virtual reality (VR) where their conversational partner was represented by a …

[PDF][PDF] Virtual teams in the university: a critical literature review and a research agenda

F Javier Miranda, A Chamorro Mera - Marketing i menedžment innovacij, 2024 - zbw.eu
The incentives for the internationalization of universities and the digitalization of teaching
driven by the situation of COVID-19 have increased the operation of virtual work teams in …

Transforming e-participation: VR-dialogue–building and evaluating an AI-supported framework for next-gen VR-enabled e-participation research

L Porwol, AG Pereira, C Dumas - Transforming Government: People …, 2022 - emerald.com
Purpose The purpose of this study is to explore whether immersive virtual reality (VR) can
complement e-participation and help alleviate some major obstacles that hinder effective …

[HTML][HTML] Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study

M Barreda-Ángeles, S Horneber, T Hartmann - Computers & Education: X …, 2023 - Elsevier
Social virtual reality (social VR) platforms gained popularity among users over the last few
years. They provide users with a sense of social presence, potentially stimulating social …

Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to …

AF Di Natale, C Repetto, D Villani - Journal of Computer …, 2024 - Wiley Online Library
Background Online synchronous learning in higher education frequently struggles to
overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes …

The virtual citizen science expo hall: A case study of a design-based project for sustainability education

TI Asino, NM Colston, A Ibukun, C Abai - Sustainability, 2022 - mdpi.com
A design-based project grounded in learning technology theories and systematically
implemented can impact environmental education in many positive ways. This paper …

A single case study of digital art therapy for a child with ADHD using the metaverse platform

J Kim, YJ Chung - The Arts in Psychotherapy, 2024 - Elsevier
This qualitative case study was conducted to explore experiences and meanings of a child
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …

Virtual Reality Training and Library Science Education: Examining the Possibilities

R Williams, C Dumas, J Flanagan - Journal of Education for …, 2023 - utpjournals.press
The use of virtual reality (VR) in social work (SW) and pre-service teacher education has
become a promising tool for skills development for students. A review of existing scholarship …

Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis

X Lu, Z Shi, X Zhang, L Cao, S Liang - International Journal of …, 2024 - Taylor & Francis
The virtual avatar (VA) concept has gained significant attention since the introduction of
virtual products. This study aims to investigate the present level of advancement and …

Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study

MB Angeles, T Hartmann - Computers & Education: X Reality, 2023 - research.vu.nl
Social virtual reality (social VR) platforms gained popularity among users over the last few
years. They provide users with a sense of social presence, potentially stimulating social …