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Cohesive Online Education Model Using Emergent Technologies to Improve Accessibility and Impact
JA Swanepoel - Education Sciences, 2024 - mdpi.com
It is commonly known that the present systems and techniques used in education are
outdated. In 1983, UNESCO had already called attention to this, calling present techniques …
outdated. In 1983, UNESCO had already called attention to this, calling present techniques …
[HTML][HTML] Применение технологий геймификации в образовательном процессе в системе среднего профессионального образования
ВВ Тропникова - Концепт, 2021 - cyberleninka.ru
Динамичность изменений в образовательном пространстве осмысливается
педагогическим сообществом. Педагогическая деятельность изменяется под …
педагогическим сообществом. Педагогическая деятельность изменяется под …
Programming skills: Visualization, interaction, home language and problem solving
As a novice, learning computer programming is challenging. It requires learners to be
inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately …
inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately …
[HTML][HTML] Gedil—gamified education interoperability language
The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a
means to represent the set of gamification concepts and rules applied to courses and …
means to represent the set of gamification concepts and rules applied to courses and …
Integration of facial expression detection into the design and assessment of programming teaching materials
LC Chang, CC Yeh, HR Lin - Education and Information Technologies, 2024 - Springer
The COVID-19 pandemic and advances in technology have resulted in the emergence of
online learning as a new trend in the educational sector. However, during online learning, if …
online learning as a new trend in the educational sector. However, during online learning, if …
Metode Gamification Pada Pemrograman Dasar Teknik Komputer Dan Informatika Di Sekolah Menengah Kejuruan
AKA Julianto, E Ekohariadi - IT-Edu: Jurnal Information …, 2020 - ejournal.unesa.ac.id
Ketertarikan dan motivasi siswa dalam mengikuti pembelajaran pemrograman dasar
merupakan faktor yang dapat mempengaruhi hasil belajar. Proses pembelajaran yang …
merupakan faktor yang dapat mempengaruhi hasil belajar. Proses pembelajaran yang …
Virtual and augmented reality awareness tools for universal design: Towards active preventive healthcare
This chapter will be focused on contributing to the increase of universal design
competencies of future engineers, educators, and designers through the use of mixed reality …
competencies of future engineers, educators, and designers through the use of mixed reality …
Serious game design using good video game-based learning principles and the knowledge generation model for visual analytics
RU González-Arroyo… - … de Tecnologias del …, 2022 - ieeexplore.ieee.org
This article aims to improve learning by proposing a process to design a serious game as an
environment where the player deduces knowledge through the challenges of the game …
environment where the player deduces knowledge through the challenges of the game …
A roadmap to gamify programming education
Learning programming relies on practicing it which is often hampered by the barrier of
difficulty. The combined use of automated assessment, which provides fast feedback to the …
difficulty. The combined use of automated assessment, which provides fast feedback to the …
Uma revisão sistemática do uso de elementos dos jogos para motivar os estudantes para o aprendizado de programação
AF Pinheiro, RR de Sousa - Brazilian Journal of …, 2020 - ojs.brazilianjournals.com.br
Ao entrar em um curso na área de tecnologia, os discentes precisam desenvolver a
habilidade de resolver problemas usando uma linguagem de programação. No entanto …
habilidade de resolver problemas usando uma linguagem de programação. No entanto …