Cohesive Online Education Model Using Emergent Technologies to Improve Accessibility and Impact

JA Swanepoel - Education Sciences, 2024 - mdpi.com
It is commonly known that the present systems and techniques used in education are
outdated. In 1983, UNESCO had already called attention to this, calling present techniques …

[HTML][HTML] Применение технологий геймификации в образовательном процессе в системе среднего профессионального образования

ВВ Тропникова - Концепт, 2021 - cyberleninka.ru
Динамичность изменений в образовательном пространстве осмысливается
педагогическим сообществом. Педагогическая деятельность изменяется под …

Programming skills: Visualization, interaction, home language and problem solving

A Prasad, K Chaudhary, B Sharma - Education and Information …, 2022 - Springer
As a novice, learning computer programming is challenging. It requires learners to be
inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately …

[HTML][HTML] Gedil—gamified education interoperability language

J Swacha, JC Paiva, JP Leal, R Queirós, R Montella… - Information, 2020 - mdpi.com
The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a
means to represent the set of gamification concepts and rules applied to courses and …

Integration of facial expression detection into the design and assessment of programming teaching materials

LC Chang, CC Yeh, HR Lin - Education and Information Technologies, 2024 - Springer
The COVID-19 pandemic and advances in technology have resulted in the emergence of
online learning as a new trend in the educational sector. However, during online learning, if …

Metode Gamification Pada Pemrograman Dasar Teknik Komputer Dan Informatika Di Sekolah Menengah Kejuruan

AKA Julianto, E Ekohariadi - IT-Edu: Jurnal Information …, 2020 - ejournal.unesa.ac.id
Ketertarikan dan motivasi siswa dalam mengikuti pembelajaran pemrograman dasar
merupakan faktor yang dapat mempengaruhi hasil belajar. Proses pembelajaran yang …

Virtual and augmented reality awareness tools for universal design: Towards active preventive healthcare

LP Coelho, I Freitas, DU Kaminska… - … for Virtual and …, 2022 - igi-global.com
This chapter will be focused on contributing to the increase of universal design
competencies of future engineers, educators, and designers through the use of mixed reality …

Serious game design using good video game-based learning principles and the knowledge generation model for visual analytics

RU González-Arroyo… - … de Tecnologias del …, 2022 - ieeexplore.ieee.org
This article aims to improve learning by proposing a process to design a serious game as an
environment where the player deduces knowledge through the challenges of the game …

A roadmap to gamify programming education

J Swacha, R Queirós, JC Paiva, JP Leal… - 1st International …, 2020 - vbn.aau.dk
Learning programming relies on practicing it which is often hampered by the barrier of
difficulty. The combined use of automated assessment, which provides fast feedback to the …

Uma revisão sistemática do uso de elementos dos jogos para motivar os estudantes para o aprendizado de programação

AF Pinheiro, RR de Sousa - Brazilian Journal of …, 2020 - ojs.brazilianjournals.com.br
Ao entrar em um curso na área de tecnologia, os discentes precisam desenvolver a
habilidade de resolver problemas usando uma linguagem de programação. No entanto …