Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Implicaciones de la gamificación en Educación Superior: una revisión sistemática sobre la percepción del estudiante

MCP Palomino - Revista de Investigación Educativa, 2021 - revistas.um.es
Este trabajo realiza una revisión sistemática para identificar los principales hallazgos
reportados en la literatura científica sobre la percepción del estudiante universitario hacia la …

ChatGPT challenges blended learning methodologies in engineering education: A case study in mathematics

LM Sánchez-Ruiz, S Moll-López, A Nuñez-Pérez… - Applied Sciences, 2023 - mdpi.com
This research aims to explore the potential impact of the ChatGPT on b-learning
methodologies in engineering education, specifically in mathematics. The study focuses on …

A systematic review of the use of gamification in flipped learning

M Ekici - Education and Information Technologies, 2021 - Springer
Flipped learning is considered an increasingly common strategy along with some
drawbacks. Gamification has the significant potential to deal with the drawbacks. This study …

Gamification strategy to support self-directed learning in an online learning environment

K Palaniappan, NM Noor - International Journal of Emerging …, 2022 - learntechlib.org
This research measures the effect of gamification on learners' academic performance,
investigate their self-directed learning level within an online gamification learning …

University students' perception of the usefulness of the flipped classroom methodology

E Colomo-Magaña, R Soto-Varela, J Ruiz-Palmero… - Education …, 2020 - mdpi.com
In a digital and interconnected context, where educational processes are in constant
change, active methodologies take on a relevant role by making students the protagonists of …

Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach

J Sánchez-Martín, M Corrales-Serrano… - Heliyon, 2020 - cell.com
There is a growing tendency to incorporate gamification activities with the aim of improving
student's motivation in science, technology, engineering and mathematics (STEM) courses …

[PDF][PDF] Gamification and Game-based Learning as Cooperative Learning tools: A systematic review

I Fonseca, M Caviedes, J Chantré… - International Journal of …, 2023 - learntechlib.org
Innovation has changed teaching-learning processes; among the strategies that have been
implemented are gamification and game-based learning, which are related to the use of …

The pedagogical principles and effectiveness of utilizing ChatGPT for language learning

N Niyozov, A Bijanov, S Ganiyev… - E3S Web of …, 2023 - e3s-conferences.org
The rapid advancement of artificial intelligence (AI) has engendered innovative approaches
to language learning, revolutionizing conventional instructional methodologies. This study …

Ventajas de la gamificación en el ámbito de la educación formal en España. Una revisión bibliográfica en el periodo de 2015-2020

EP Gallardo, F Gértrudix-Barrio - … Educativos. Revista de …, 2021 - publicaciones.unirioja.es
Algunos principios de intervencion educativa, como es el aprendizaje ludico, han ido
virando hacia propuestas mas enriquecedoras como la gamificacion. Este termino, con …