Digital behaviour change interventions to break and form habits

C Pinder, J Vermeulen, BR Cowan… - ACM Transactions on …, 2018 - dl.acm.org
Digital behaviour change interventions, particularly those using pervasive computing
technology, hold great promise in supporting users to change their behaviour. However …

Sustainably unpersuaded: how persuasion narrows our vision of sustainability

H Brynjarsdottir, M Håkansson, J Pierce… - Proceedings of the …, 2012 - dl.acm.org
In this paper we provide a critical analysis of persuasive sustainability research from 2009-
2011. Drawing on critical sociological theory of modernism, we argue that persuasion is …

[PDF][PDF] Implications of social practice theory for sustainable design

L Kuijer - Delft University of Technology, 2014 - repository.tudelft.nl
This thesis is positioned within the discipline of design research. According to Nigel Cross,
one of its pioneers, design research 'includes the study of how designers work and think, the …

Designing beyond habit: opening space for improved recycling and food waste behaviors through processes of persuasion, social influence and aversive affect

R Comber, A Thieme - Personal and ubiquitous computing, 2013 - Springer
Disposing of waste is a common part of our everyday life, yet we do not pay much attention
to the process. For many it can be considered a habitual, unconscious process. Disposed …

Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica

S Diefenbach, A Müssig - International Journal of Human-Computer Studies, 2019 - Elsevier
The concept of gamification has evoked increasing attention in HCI research and practice.
Gamification uses game elements in serious, non-game contexts in order to motivate a …

Towards happiness: Possibility-driven design

P Desmet, M Hassenzahl - Human-computer interaction: The agency …, 2012 - Springer
This chapter suggests possibility-driven design as an alternative to the common problem-
driven approach. A first part explores the concept of" possibilities" and how it relates to …

Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing

L Kuijer, A Jong, D Eijk - ACM Transactions on Computer-Human …, 2013 - dl.acm.org
The sustainability challenges facing society today require approaches that look beyond
single product-user interactions. Focusing on socially shared practices—eg cooking …

The design and evaluation of prototype eco-feedback displays for fixture-level water usage data

J Froehlich, L Findlater, M Ostergren… - Proceedings of the …, 2012 - dl.acm.org
Few means currently exist for home occupants to learn about their water consumption: eg,
where water use occurs, whether such use is excessive and what steps can be taken to …

A survey of empirical studies on persuasive technologies to promote sustainable living

S Agnisarman, KC Madathil, L Stanley - … Computing: Informatics and …, 2018 - Elsevier
Persuasive technology is the application of technology to change human behavior or
attitude or both. As applied to sustainable Human Computer Interaction (HCI), it has been …

Wattsup? Motivating reductions in domestic energy consumption using social networks

D Foster, S Lawson, M Blythe, P Cairns - … of the 6th Nordic conference on …, 2010 - dl.acm.org
This paper reports on the design, deployment and evaluation of" Wattsup", an innovative
application which displays live autonomously logged data from the Wattson energy monitor …