Digital storytelling at school: what kind of educational benefits?

N Di Blas, L Ferrari - International Journal of Arts and …, 2014 - inderscienceonline.com
In this paper, we investigate the potential of digital storytelling in the context of formal
education for fostering substantial educational benefits. Our discussion is based on a five …

Emotional map** of the archaeologist game

G Guazzaroni - Computers in Human Behavior, 2013 - Elsevier
Mobile and ubiquitous learning has been linked to new information and communication
technologies embedded in everyday life objects. A variety of invisible embedded tools have …

An innovative educational format based on a mixed reality environment: A case study and benefit evaluation

A Fiore, L Mainetti, R Vergallo - E-Learning, E-Education, and Online …, 2014 - Springer
We are in the midst of an information revolution, in which emerging technologies are
creating new products and services that are redefining many aspects of our lives. The …

Teaching with ICT: the policultura and moodle didactic format experimented in schools

F Falcinelli, C Laici - International Journal of Cyber Ethics in …, 2012 - igi-global.com
Presented is the research and professional development results carried out by teachers on
the use of educational technologies in the classroom in the course of an experimentation …

“Learning for All”: is everyone learning?

L Ferrari, N Di Blas, P Paolini, A Arpetti… - E-Learn: World …, 2012 - learntechlib.org
This paper is about collecting and sharing empirical evidence about learning experiences at
school (in Italy, for the time being). Our specific purpose is to understand how technologies …

Structuring repositories of educational experiences: A case study

A Bucciero, L Mainetti, R Vergallo - Proceedings of the 2012 …, 2012 - ieeexplore.ieee.org
Until now, a large amount of effort has been spent on structuring educational repositories.
During the years, standard formats to describe learning resources have been provided …

[PDF][PDF] Educational games on a large multitouch screen.

C Ardito, P Buono, MF Costabile, R Lanzilotti - DMS, 2011 - Citeseer
Understanding how technology, coupled with skillful pedagogical solutions, can help to
innovate and improve learning at school is the main goal of the “Learning for All”(L4A) …

Exploratory portals: The need for a new generation

P Paolini, N Di Blas - … on Data Science and Advanced Analytics …, 2014 - ieeexplore.ieee.org
This paper proposes a set of requirements for a new generation of exploratory portals, fully
exploiting and develo** the principles and the aims of Exploratory Computing. The first …

Classroom 3.0: the real world meets the virtuality through ambient sensing in education

R Vergallo - 2012 IEEE 12th International Conference on …, 2012 - ieeexplore.ieee.org
Nowadays, Web 2.0 applications--such as wikis, blogs, online forums and content
repositories--have been widely adopted to support learning in higher education …

Modelli didattici per l'inclusione: alcuni risultati dal progetto “Learning for all

L Ferrari - Italian Journal of Educational Technology, 2012 - ijet.itd.cnr.it
It has become evident that the rapid spread of ICT use in the school system is not yielding
improvements in learning processes or leading to a boost in educational innovation. Starting …