Assessing the core elements of the gaming experience

EH Calvillo-Gámez, P Cairns, AL Cox - Game user experience evaluation, 2015 - Springer
This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE).
The CEGE are the necessary but not sufficient conditions to provide a positive experience …

Development of a questionnaire to measure immersion in video media: The Film IEQ

JM Rigby, DP Brumby, SJJ Gould, AL Cox - Proceedings of the 2019 …, 2019 - dl.acm.org
Researchers and practitioners are keen to understand how new video viewing practices
driven by technological developments impact viewers' experiences. We detail the …

Spatial immersion versus emotional immersion, which is more immersive?

C Zhang, A Perkis, S Arndt - 2017 Ninth International …, 2017 - ieeexplore.ieee.org
In this paper, we defined and measured two types of immersion, namely, spatial immersion
and emotional immersion, on flat 2D screen displays and using a 33-item questionnaire. Our …

Watching movies on netflix: investigating the effect of screen size on viewer immersion

JM Rigby, DP Brumby, AL Cox, SJJ Gould - Proceedings of the 18th …, 2016 - dl.acm.org
Film and television content is moving out of the living room and onto mobile devices-viewers
are now watching when and where it suits them, on devices of differing sizes. This freedom …

Character immersion in video games as a form of acting.

C Tu, J Tunggal, S Brown - Psychology of Popular Media, 2023 - psycnet.apa.org
We examine here the proposal that playing video games is akin to a form of acting, in other
words, a type of informal character portrayal in which the player not only controls the actions …

[PDF][PDF] The Perceptions of Tertiary Level Learners on the Use of Mobile App'Balloon Vocabulary'in Improving Vocabulary for Reading Comprehension

PW John, M Mohamad, SND Mahmud… - Theory and practice in …, 2021 - irep.iium.edu.my
The challenges that the English as a Second Language (ESL) learners encounter during the
reading process impede their reading comprehension. During the reading process, they …

Designing play to support hospitalized children

RS Huerga, J Lade, F Mueller - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Play as a form of complementary care is increasingly considered to support sick children
with their hospital experience. Prior work around digital play is mostly focusing on distracting …

Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges

D Echeverri, H Wei - International Conference on Interactive Digital …, 2024 - Springer
Tangible interactive narrative has been increasingly recognized as an emergent form of
interactive digital narrative yet still underdeveloped both theoretically and in practice. Built …

From the gaming experience to the wider user experience

EHC Gámez, P Cairns, AL Cox - People and Computers XXIII …, 2009 - scienceopen.com
In this paper we discuss the different elements of the gaming experience and their relation to
other concepts within HCI. The objective is to showcase how the different elements that form …

Effects of industrial design properties of game controllers on player experience

S Akyaman, EC Alppay - Entertainment Computing, 2024 - Elsevier
Researchers frequently state that game controllers, affect the Player Experience (PX). We
also conducted this study to examine the effects of controllers on PX dimensions, including …