Full-body musculoskeletal model for muscle-driven simulation of human gait
Objective: Musculoskeletal models provide a noninvasive means to study human movement
and predict the effects of interventions on gait. Our goal was to create an open-source 3-D …
and predict the effects of interventions on gait. Our goal was to create an open-source 3-D …
Numerical instability of Hill-type muscle models
Hill-type muscle models are highly preferred as phenomenological models for
musculoskeletal simulation studies despite their introduction almost a century ago. The use …
musculoskeletal simulation studies despite their introduction almost a century ago. The use …
Rignet: Neural rigging for articulated characters
We present RigNet, an end-to-end automated method for producing animation rigs from
input character models. Given an input 3D model representing an articulated character …
input character models. Given an input 3D model representing an articulated character …
Neuroskinning: Automatic skin binding for production characters with deep graph networks
We present a deep-learning-based method to automatically compute skin weights for
skeleton-based deformation of production characters. Given a character mesh and its …
skeleton-based deformation of production characters. Given a character mesh and its …
Synthesis of biologically realistic human motion using joint torque actuation
Using joint actuators to drive the skeletal movements is a common practice in character
animation, but the resultant torque patterns are often unnatural or infeasible for real humans …
animation, but the resultant torque patterns are often unnatural or infeasible for real humans …
Phace: Physics-based face modeling and animation
We present a novel physics-based approach to facial animation. Contrary to commonly used
generative methods, our solution computes facial expressions by minimizing a set of non …
generative methods, our solution computes facial expressions by minimizing a set of non …
Reinforcement learning control of a biomechanical model of the upper extremity
Among the infinite number of possible movements that can be produced, humans are
commonly assumed to choose those that optimize criteria such as minimizing movement …
commonly assumed to choose those that optimize criteria such as minimizing movement …
Inferring forces and learning human utilities from videos
We propose a notion of affordance that takes into account physical quantities generated
when the human body interacts with real-world objects, and introduce a learning framework …
when the human body interacts with real-world objects, and introduce a learning framework …
Softcon: Simulation and control of soft-bodied animals with biomimetic actuators
We present a novel and general framework for the design and control of underwater soft-
bodied animals. The whole body of an animal consisting of soft tissues is modeled by …
bodied animals. The whole body of an animal consisting of soft tissues is modeled by …
Breathing life into biomechanical user models
Forward biomechanical simulation in HCI holds great promise as a tool for evaluation,
design, and engineering of user interfaces. Although reinforcement learning (RL) has been …
design, and engineering of user interfaces. Although reinforcement learning (RL) has been …