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[Књига][B] The psychology of entertainment media: Blurring the lines between entertainment and persuasion
LJ Shrum - 2003 - books.google.com
The Psychology of Entertainment Media provides a cutting-edge look at how entertainment
media affects its viewers, both in intended and unintended ways, and the psychological …
media affects its viewers, both in intended and unintended ways, and the psychological …
Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children
We investigate the extent to which the challenge of playing an advergame impacts children's
brand attitudes. Results show that brand attitudes are highest for those optimally challenged …
brand attitudes. Results show that brand attitudes are highest for those optimally challenged …
The collaborative paradigm: towards an invitational and participatory concept of online communication
During the wave of uprisings that swept over the Middle East in the first months of 2011,
Facebook was identified as being instrumental to the success of the protesters (Giglio …
Facebook was identified as being instrumental to the success of the protesters (Giglio …
Digital Games as Persuasion Spaces for Political Marketing: Joe Biden's Campaign in Fortnite
The aim of this study is to explore how digital entertainment games are used as spaces for
political persuasion in electoral campaigns, by examining Joe Biden's use of Fortnite during …
political persuasion in electoral campaigns, by examining Joe Biden's use of Fortnite during …
Do future teachers believe that video games help learning?
One of the factors associated with the educational use of video games is the conception that
teachers and students have about their educative usefulness. However, there are no studies …
teachers and students have about their educative usefulness. However, there are no studies …
El videojuego como herramienta de comunicación publicitaria: una aproximación al
DS Ruiz - COMUNICACIÓN. Revista Internacional de …, 2009 - revistascientificas.us.es
El gran auge del que disfrutan los videojuegos en la actualidad no ha pasado
desapercibido para el sector publicitario, que ha encontrado en ellos un nuevo medio …
desapercibido para el sector publicitario, que ha encontrado en ellos un nuevo medio …
PeaceMaker: Changing students' attitudes toward Palestinians and Israelis through video game play
An experiment investigated the effects of video game role-play on change of students'
explicit and implicit attitudes toward Palestinians and Israelis. Sixty-eight participants played …
explicit and implicit attitudes toward Palestinians and Israelis. Sixty-eight participants played …
[PDF][PDF] Persuasive gaming: Identifying the different types of persuasion through games
T De La Hera - International Journal of Serious Games, 2017 - pure.eur.nl
The academic study of persuasion through digital games started from a game-centric
approach by trying to understand how persuasiveness can be structured within digital …
approach by trying to understand how persuasiveness can be structured within digital …
Evaluating the impact of gameful design on pro-environmental attitudes: Beyond blue as intervention
Videogames have the capacity to change people's attitudes by engaging players with
interactive gameplay, persuasive narratives, and immersive simulated realities. We present …
interactive gameplay, persuasive narratives, and immersive simulated realities. We present …
Climate-Oriented Persuasive Edutainment (COPE) Model: Player Experience for Effective Climate Communication
Videogames can be persuasive assets in climate communication. However, there is
insufficient knowledge on how to employ specific game design aspects to influence attitudes …
insufficient knowledge on how to employ specific game design aspects to influence attitudes …