Screen time and preschool children: Promoting health and development in a digital world
M Ponti - Paediatrics & child health, 2023 - academic.oup.com
COVID-19 transformed the family media environment and spurred research on the effects of
screen media exposure and use on young children. This update of a 2017 CPS statement re …
screen media exposure and use on young children. This update of a 2017 CPS statement re …
[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …
is posited to offer several advantages for motivating behaviour change for health and well …
Clinical practice guideline for the evaluation and treatment of children and adolescents with obesity
You have in your hands, or at your fingertips, the first edition of the American Academy of
Pediatrics clinical practice guideline for evaluation and management of children and …
Pediatrics clinical practice guideline for evaluation and management of children and …
Systematic review of the relationships between sedentary behaviour and health indicators in the early years (0–4 years)
Background The purpose of this systematic review was to examine the relationships
between sedentary behaviour (SB) and health indicators in children aged 0 to 4 years, and …
between sedentary behaviour (SB) and health indicators in children aged 0 to 4 years, and …
Screen time and young children: Promoting health and development in a digital world
2017 - academic.oup.com
The digital landscape is evolving more quickly than research on the effects of screen media
on the development, learning and family life of young children. This statement examines the …
on the development, learning and family life of young children. This statement examines the …
The ubiquity of the screen: an overview of the risks and benefits of screen time in our modern world
Sedentary behavior, and specifically screen-based sedentary behavior, has been a focus for
health researchers, engineers, telecommunications companies, gamers, and the media for …
health researchers, engineers, telecommunications companies, gamers, and the media for …
[PDF][PDF] Meeting the Canadian 24-hour movement guidelines for children and youth
Abstract Background: The Canadian 24-Hour Movement Guidelines for Children and Youth:
An Integration of Physical Activity, Sedentary Behaviour, and Sleep provide specific …
An Integration of Physical Activity, Sedentary Behaviour, and Sleep provide specific …
A meta‐analysis of active video games on health outcomes among children and adolescents
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …
Pokémon Go: A game changer for the physical inactivity crisis?
There is an urgent need to find novel strategies aimed at motivating people to go outside
and move more. Pokémon Go blends a fun smartphone game with real-life, outdoor physical …
and move more. Pokémon Go blends a fun smartphone game with real-life, outdoor physical …
A descriptive epidemiology of screen-based devices by children and adolescents: a sco** review of 130 surveillance studies since 2000
Excessive use of screen-based devices can be detrimental for child and adolescent health.
While epidemiological reviews have been focusing on traditional screen-based activities …
While epidemiological reviews have been focusing on traditional screen-based activities …