Screen time and preschool children: Promoting health and development in a digital world

M Ponti - Paediatrics & child health, 2023 - academic.oup.com
COVID-19 transformed the family media environment and spurred research on the effects of
screen media exposure and use on young children. This update of a 2017 CPS statement re …

[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature

D Johnson, S Deterding, KA Kuhn, A Staneva… - Internet …, 2016 - Elsevier
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …

Clinical practice guideline for the evaluation and treatment of children and adolescents with obesity

SE Hampl, SG Hassink, AC Skinner, SC Armstrong… - …, 2023 - publications.aap.org
You have in your hands, or at your fingertips, the first edition of the American Academy of
Pediatrics clinical practice guideline for evaluation and management of children and …

Systematic review of the relationships between sedentary behaviour and health indicators in the early years (0–4 years)

VJ Poitras, CE Gray, X Janssen, S Aubert, V Carson… - BMC public health, 2017 - Springer
Background The purpose of this systematic review was to examine the relationships
between sedentary behaviour (SB) and health indicators in children aged 0 to 4 years, and …

Screen time and young children: Promoting health and development in a digital world

2017 - academic.oup.com
The digital landscape is evolving more quickly than research on the effects of screen media
on the development, learning and family life of young children. This statement examines the …

The ubiquity of the screen: an overview of the risks and benefits of screen time in our modern world

AG LeBlanc, KE Gunnell, SA Prince… - … Journal of the …, 2017 - journals.lww.com
Sedentary behavior, and specifically screen-based sedentary behavior, has been a focus for
health researchers, engineers, telecommunications companies, gamers, and the media for …

[PDF][PDF] Meeting the Canadian 24-hour movement guidelines for children and youth

KC Roberts, X Yao, V Carson, JP Chaput, I Janssen… - Health …, 2017 - researchgate.net
Abstract Background: The Canadian 24-Hour Movement Guidelines for Children and Youth:
An Integration of Physical Activity, Sedentary Behaviour, and Sleep provide specific …

A meta‐analysis of active video games on health outcomes among children and adolescents

Z Gao, S Chen, D Pasco, Z Pope - Obesity reviews, 2015 - Wiley Online Library
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …

Pokémon Go: A game changer for the physical inactivity crisis?

AG LeBlanc, JP Chaput - Preventive medicine, 2017 - Elsevier
There is an urgent need to find novel strategies aimed at motivating people to go outside
and move more. Pokémon Go blends a fun smartphone game with real-life, outdoor physical …

A descriptive epidemiology of screen-based devices by children and adolescents: a sco** review of 130 surveillance studies since 2000

G Thomas, JA Bennie, K De Cocker, O Castro… - Child Indicators …, 2020 - Springer
Excessive use of screen-based devices can be detrimental for child and adolescent health.
While epidemiological reviews have been focusing on traditional screen-based activities …