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Teaching and learning physics using 3D virtual learning environment: A case study of combined virtual reality and virtual laboratory in secondary school
A common problem in many schools is the lack of equipment and materials in their science
laboratories due to both limited budget available to the school and high maintenance cost of …
laboratories due to both limited budget available to the school and high maintenance cost of …
Game-based learning: Enhancing student experience, knowledge gain, and usability in higher education programming courses
Contributions: This article presents a large-scale study which investigates students' reaction
to game-based learning as part of programming courses. The study focuses on knowledge …
to game-based learning as part of programming courses. The study focuses on knowledge …
Investigating flipped classroom and problem-based learning in a programming module for computing conversion course
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and
Problem-based Learning (PBL) teaching approach in a computer programming module …
Problem-based Learning (PBL) teaching approach in a computer programming module …
Research and development of environmental awareness about water in primary education students through their drawings
MP Pozo-Muñoz, C Martín-Gámez… - Education …, 2023 - mdpi.com
Drinking water is a scarce resource and the problems associated with its poor management
and conservation are generating significant imbalances in the well-being of society, human …
and conservation are generating significant imbalances in the well-being of society, human …
Assessing Learning in an Immersive Virtual Reality: A Curriculum-Based Experiment in Chemistry Education
Despite the recent advances in Virtual Reality technology and its use in education, the
review of the literature shows several gaps in research on how immersive virtual …
review of the literature shows several gaps in research on how immersive virtual …
ScienceVR: A virtual reality framework for STEM education, simulation and assessment
This paper addresses the use of Virtual Reality (VR) in Science, Technology, Engineering,
and Math (STEM) education. There are limited studies investigating the proper design and …
and Math (STEM) education. There are limited studies investigating the proper design and …
A large-scale pilot study on game-based learning and blended learning methodologies in undergraduate programming courses
Nowadays, science and technology only not penetrate into every aspect of human being's
daily life, but also deeply influence the global economy and hence define every country's …
daily life, but also deeply influence the global economy and hence define every country's …
[HTML][HTML] Water, waste material, and energy as key dimensions of sustainable management of early childhood eco-schools: An environmental literacy model based on …
The main argument defended in this article is that the involvement of teachers in decision-
making about environmental aspects related to the management of educational institutions …
making about environmental aspects related to the management of educational institutions …
Investigating the impact of an immersive computer-based math game on the learning process of undergraduate students
CH Muntean, N El Mawas, M Bradford… - 2018 IEEE Frontiers in …, 2018 - ieeexplore.ieee.org
Although Mathematics is a fundamental subject for many STEM related areas,
undergraduate students find Mathematics a challenging and difficult subject, and they face …
undergraduate students find Mathematics a challenging and difficult subject, and they face …
DQAMLearn: Device and QoE-aware adaptive multimedia mobile learning framework
With the proliferation of mobile devices and online video services, mobile learning has
grown both in popularity and complexity. New challenges include the multitude of mobile …
grown both in popularity and complexity. New challenges include the multitude of mobile …