Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

Knowing the intention behind limb movements of a partner increases embodiment towards the limb of joint avatar

H Hapuarachchi, M Kitazaki - Scientific Reports, 2022 - nature.com
We explored a concept called “virtual co-embodiment”, which enables users to share their
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …

A preliminary embodiment short questionnaire

JC Eubanks, AG Moore, PA Fishwick… - Frontiers in Virtual …, 2021 - frontiersin.org
Consumer virtual reality (VR) technologies have made embodying a virtual avatar during an
immersive experience more feasible. The sense of embodiment toward that virtual avatar …

The effects of body tracking fidelity on embodiment of an inverse-kinematic avatar for male participants

JC Eubanks, AG Moore, PA Fishwick… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Many research studies have investigated avatar embodiment and its effects on self-location,
agency, and body ownership. Researchers have also investigated the effects of various …

I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd

A Koilias, C Mousas… - … Animation and Virtual …, 2020 - Wiley Online Library
The aim of our study was to investigate whether different tactile feedback conditions could
affect the behavior of participants who were instructed to walk within a virtual reality …

Animation fidelity in self-avatars: impact on user performance and sense of agency

H Yun, JL Ponton, C Andujar… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
The use of self-avatars is gaining popularity thanks to affordable VR headsets.
Unfortunately, mainstream VR devices often use a small number of trackers and provide low …

Sharing gaze rays for visual target identification tasks in collaborative augmented reality

A Erickson, N Norouzi, K Kim, R Schubert… - Journal on Multimodal …, 2020 - Springer
Augmented reality (AR) technologies provide a shared platform for users to collaborate in a
physical context involving both real and virtual content. To enhance the quality of interaction …

Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging

D Cui, D Kao, C Mousas - Computer Animation and Virtual …, 2021 - Wiley Online Library
This between‐group study investigated participants' experiences of tactile feedback patterns
when asked to hug a virtual character. Five experimental conditions were developed, one …

Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character

C Mousas, D Kao, A Koilias, B Rekabdar - The Visual Computer, 2021 - Springer
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …

Effects of speed of a collocated virtual walker and proximity toward a static virtual character on avoidance movement behavior

MG Nelson, A Koilias, D Kao… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
We explored the avoidance movement behaviors of study participants immersed in a virtual
reality environment. We placed a static virtual character at the midpoint between the start …