Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
Knowing the intention behind limb movements of a partner increases embodiment towards the limb of joint avatar
We explored a concept called “virtual co-embodiment”, which enables users to share their
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …
virtual avatars with others. Co-embodiment of avatars and robots can be applied for …
A preliminary embodiment short questionnaire
Consumer virtual reality (VR) technologies have made embodying a virtual avatar during an
immersive experience more feasible. The sense of embodiment toward that virtual avatar …
immersive experience more feasible. The sense of embodiment toward that virtual avatar …
The effects of body tracking fidelity on embodiment of an inverse-kinematic avatar for male participants
Many research studies have investigated avatar embodiment and its effects on self-location,
agency, and body ownership. Researchers have also investigated the effects of various …
agency, and body ownership. Researchers have also investigated the effects of various …
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd
The aim of our study was to investigate whether different tactile feedback conditions could
affect the behavior of participants who were instructed to walk within a virtual reality …
affect the behavior of participants who were instructed to walk within a virtual reality …
Animation fidelity in self-avatars: impact on user performance and sense of agency
The use of self-avatars is gaining popularity thanks to affordable VR headsets.
Unfortunately, mainstream VR devices often use a small number of trackers and provide low …
Unfortunately, mainstream VR devices often use a small number of trackers and provide low …
Sharing gaze rays for visual target identification tasks in collaborative augmented reality
Augmented reality (AR) technologies provide a shared platform for users to collaborate in a
physical context involving both real and virtual content. To enhance the quality of interaction …
physical context involving both real and virtual content. To enhance the quality of interaction …
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging
This between‐group study investigated participants' experiences of tactile feedback patterns
when asked to hug a virtual character. Five experimental conditions were developed, one …
when asked to hug a virtual character. Five experimental conditions were developed, one …
Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …
Effects of speed of a collocated virtual walker and proximity toward a static virtual character on avoidance movement behavior
We explored the avoidance movement behaviors of study participants immersed in a virtual
reality environment. We placed a static virtual character at the midpoint between the start …
reality environment. We placed a static virtual character at the midpoint between the start …