Virtual environments for safety learning in construction and engineering: seeking evidence and identifying gaps for future research

M Kassem, L Benomran, J Teizer - Visualization in Engineering, 2017 - Springer
Background Injuries and fatalities resulting from work place accidents remain a global
concern within the construction and engineering sectors. Education and training of …

A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring

NK Mangal, AK Tiwari - Computers in Biology and Medicine, 2021 - Elsevier
The human musculoskeletal (MSK) system (also known as the locomotor system) provides
strength and assistance to perform functional tasks and daily life activities. The MSK health …

[HTML][HTML] Mobile augmented reality serious game for improving old adults' working memory

K Han, K Park, KH Choi, J Lee - Applied Sciences, 2021 - mdpi.com
As the aging population increases rapidly throughout the world, various approaches and
studies are in progress to prevent age-related diseases. Among the diseases related to the …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …

Vision-based Portuguese sign language recognition system

P Trigueiros, F Ribeiro, LP Reis - New Perspectives in Information Systems …, 2014 - Springer
Vision-based hand gesture recognition is an area of active current research in computer
vision and machine learning. Being a natural way of human interaction, it is an area where …

A serious games platform for cognitive rehabilitation with preliminary evaluation

PA Rego, R Rocha, BM Faria, LP Reis… - Journal of medical …, 2017 - Springer
Abstract In recent years Serious Games have evolved substantially, solving problems in
diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant …

MnemoCity task: Assessment of childrens spatial memory using stereoscopy and virtual environments

D Rodríguez-Andrés, MC Juan, M Méndez-López… - PloS one, 2016 - journals.plos.org
This paper presents the MnemoCity task, which is a 3D application that introduces the user
into a totally 3D virtual environment to evaluate spatial short-term memory. A study has been …

Game adaptation by using reinforcement learning over meta games

S Reis, LP Reis, N Lau - Group Decision and Negotiation, 2021 - Springer
In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic
video game balance. The balance task is modeled as a meta game, a game where actions …

[PDF][PDF] Natural user interfaces (NUI)

G Glonek, M Pietruszka - Journal of Applied Computer Science, 2012 - core.ac.uk
The article summarizes and systematizes knowledge concerning natural user interfaces.
The most important facts related to this problem have been supplemented with examples of …

[HTML][HTML] Investigating therapists' intention to use serious games for acquired brain injury cognitive rehabilitation

AM Elaklouk, NAM Zin, A Shapii - … of King Saud University-Computer and …, 2015 - Elsevier
Acquired brain injury is one cause of long-term disability. Serious games can assist in
cognitive rehabilitation. However, therapists' perception and feedback will determine game …