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Virtual environments for safety learning in construction and engineering: seeking evidence and identifying gaps for future research
Background Injuries and fatalities resulting from work place accidents remain a global
concern within the construction and engineering sectors. Education and training of …
concern within the construction and engineering sectors. Education and training of …
A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring
The human musculoskeletal (MSK) system (also known as the locomotor system) provides
strength and assistance to perform functional tasks and daily life activities. The MSK health …
strength and assistance to perform functional tasks and daily life activities. The MSK health …
[HTML][HTML] Mobile augmented reality serious game for improving old adults' working memory
K Han, K Park, KH Choi, J Lee - Applied Sciences, 2021 - mdpi.com
As the aging population increases rapidly throughout the world, various approaches and
studies are in progress to prevent age-related diseases. Among the diseases related to the …
studies are in progress to prevent age-related diseases. Among the diseases related to the …
Interaction modalities used on serious games for upper limb rehabilitation: a systematic review
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …
used on serious games for upper limb rehabilitation. A systematic search was performed in …
Vision-based Portuguese sign language recognition system
Vision-based hand gesture recognition is an area of active current research in computer
vision and machine learning. Being a natural way of human interaction, it is an area where …
vision and machine learning. Being a natural way of human interaction, it is an area where …
A serious games platform for cognitive rehabilitation with preliminary evaluation
Abstract In recent years Serious Games have evolved substantially, solving problems in
diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant …
diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant …
MnemoCity task: Assessment of childrens spatial memory using stereoscopy and virtual environments
This paper presents the MnemoCity task, which is a 3D application that introduces the user
into a totally 3D virtual environment to evaluate spatial short-term memory. A study has been …
into a totally 3D virtual environment to evaluate spatial short-term memory. A study has been …
Game adaptation by using reinforcement learning over meta games
In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic
video game balance. The balance task is modeled as a meta game, a game where actions …
video game balance. The balance task is modeled as a meta game, a game where actions …
[PDF][PDF] Natural user interfaces (NUI)
G Glonek, M Pietruszka - Journal of Applied Computer Science, 2012 - core.ac.uk
The article summarizes and systematizes knowledge concerning natural user interfaces.
The most important facts related to this problem have been supplemented with examples of …
The most important facts related to this problem have been supplemented with examples of …
[HTML][HTML] Investigating therapists' intention to use serious games for acquired brain injury cognitive rehabilitation
AM Elaklouk, NAM Zin, A Shapii - … of King Saud University-Computer and …, 2015 - Elsevier
Acquired brain injury is one cause of long-term disability. Serious games can assist in
cognitive rehabilitation. However, therapists' perception and feedback will determine game …
cognitive rehabilitation. However, therapists' perception and feedback will determine game …