Ontology‐Based Representation and Modelling of Synthetic 3D Content: A State‐of‐the‐Art Review

J Flotyński, K Walczak - Computer Graphics Forum, 2017‏ - Wiley Online Library
An indispensable element of any practical 3D/VR/AR application is synthetic three‐
dimensional (3D) content. Such content is characterized by a variety of features—geometry …

The role of semantics in games and simulations

T Tutenel, R Bidarra, RM Smelik… - … in Entertainment (CIE), 2008‏ - dl.acm.org
Powerful graphics hardware is enabling strong improvements in both the appearance and
the complexity of virtual worlds for games and simulations. However, current practices in the …

Procedural Arrangement of Furniture for Real‐Time Walkthroughs

T Germer, M Schwarz - Computer Graphics Forum, 2009‏ - Wiley Online Library
This paper presents a procedural approach to generate furniture arrangements for large
virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our …

[PDF][PDF] Rule-based layout solving and its application to procedural interior generation

T Tutenel, R Bidarra, RM Smelik… - CASA workshop on 3D …, 2009‏ - masters.donntu.ru
Due to the recent advancement in procedural generation techniques, games are presenting
players with ever growing cities and terrains to explore. However most sandbox-style games …

[HTML][HTML] Semantic knowledge in generation of 3D layouts for decision-making

L Caneparo - Automation in Construction, 2022‏ - Elsevier
Generative computation has the potential to enhance the accuracy, effectiveness, and
creativity of spatial layout in design and planning. The paper proposes a methodology to …

Spatial layout of procedural dungeons using linear constraints and smt solvers

J Whitehead - Proceedings of the 15th International Conference on …, 2020‏ - dl.acm.org
Dungeon generation is among the oldest problems in procedural content generation.
Creating the spatial aspects of a dungeon requires three steps: random generation of rooms …

[PDF][PDF] Efficient creation of 3D models from buildings' floor plans

D Santos, M Dionísio, N Rodrigues… - International Journal of …, 2011‏ - academia.edu
Nowadays, there is a huge need for efficient tools to produce virtual models, mostly urban, in
several areas such as architecture, movies, games, virtual worlds and commercial …

Storyboard augmentation of process model grammars for stakeholder communication

N Kathleen, B Ross, S Kriglstein - … International Conference on …, 2014‏ - ieeexplore.ieee.org
Process models are often used to visualize and communicate workflows to involved
stakeholders. Unfortunately, process modeling notations can be complex and need specific …

[كتاب][B] Knowledge-based explorable extended reality environments

J Flotyński - 2020‏ - Springer
Extended reality (XR) is a term coined based on virtual reality (VR) and augmented reality
(AR). While VR is a view of a world consisting only of virtual objects, which may be …

[PDF][PDF] Metodología ontológica para el desarrollo de videojuegos

D Llansó García - 2014‏ - docta.ucm.es
El desarrollo software en general, y el desarrollo de videojuegos en particular, ha sufrido
grandes transformaciones en los últimos años. Hoy en día suelen primar las metodologías …