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Serious games for emotional intelligence's skills development for inner balance and quality of life: A literature review
El uso de tecnologías para desarrollar juegos serios para la potenciación de las habilidades
en el espectro de la inteligencia emocional es de suma importancia y ha dado lugar …
en el espectro de la inteligencia emocional es de suma importancia y ha dado lugar …
Game engines selection framework for high-fidelity serious applications
Serious games represent the state-of-the-art in the convergence of electronic gaming
technologies with instructional design principles and pedagogies. Despite the value of high …
technologies with instructional design principles and pedagogies. Despite the value of high …
Facilitation matters: A framework for instructor-led serious gaming
AS Alklind Taylor - 2014 - diva-portal.org
This thesis explores the use of serious games from an instructor perspective. More
specifically, it aims to study the roles of instructors and how they can be facilitated within an …
specifically, it aims to study the roles of instructors and how they can be facilitated within an …
Serious games application examples
S Göbel - Serious games: Foundations, concepts and practice, 2016 - Springer
Serious games are useful in a broad spectrum of application domains—ranging from
educational games for younger audiences, to collaborative training and simulation …
educational games for younger audiences, to collaborative training and simulation …
[PDF][PDF] An IEEE LOM application profile to describe serious games «SG-LOM»
Serious games have become an indispensable part of the training compared to traditional
online training that is often seen as restrictive and boring sometimes by learners. However …
online training that is often seen as restrictive and boring sometimes by learners. However …
Personal generative libraries for personalised learning: A case study
With the ever-growing types and amount of educational content, its retrieval from
conventional digital libraries to ensure the specific learner's needs, eg, for personalised …
conventional digital libraries to ensure the specific learner's needs, eg, for personalised …
Serious games for health: the potential of metadata
Objective: Numerous serious games and health games exist, either as commercial products
(typically with a focus on entertaining a broad user group) or smaller games and game …
(typically with a focus on entertaining a broad user group) or smaller games and game …
Towards a standard to describe and classify serious games as learning resources for software project management
In recent years, there have been an increasing number of new serious games in many fields
such as health, science, government and education. It is desirable to describe and classify …
such as health, science, government and education. It is desirable to describe and classify …
A classification model for serious games used in museums, galleries and other cultural sites
Abstract Serious Games (SGs) and Gamification concepts have been introduced lately in
many kinds of museum and cultural sites experiences: from on-site gamified navigation to …
many kinds of museum and cultural sites experiences: from on-site gamified navigation to …
Serious games classification for digital heritage
I Paliokas - International Journal of Computational Methods in …, 2019 - igi-global.com
Gamification mechanics have been introduced in the philosophy of many modern user
experience (UE) systems, including those used in museums, cultural sites and various other …
experience (UE) systems, including those used in museums, cultural sites and various other …