A qualitative meta-analysis of computer games as learning tools

F Ke - … and simulations: Concepts, methodologies, tools and …, 2011 - igi-global.com
Drawing on grounded theory approach and a qualitative meta-analysis, this chapter intends
to systematically review and synthesize the theories, methods, and findings of both …

Game accessibility: a survey

B Yuan, E Folmer, FC Harris - Universal Access in the information Society, 2011 - Springer
Over the last three decades, video games have evolved from a pastime into a force of
change that is transforming the way people perceive, learn about, and interact with the world …

Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)

C Grossard, O Grynspan, S Serret, AL Jouen… - Computers & …, 2017 - Elsevier
The use of information communication technologies (ICTs) in therapy offers new
perspectives for treating many domains in individuals with autism spectrum disorders (ASD) …

" Will I always be not social?" Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism

KE Ringland, CT Wolf, H Faucett… - Proceedings of the …, 2016 - dl.acm.org
Traditional face-to-face social interactions can be challenging for individuals with autism,
leading some to perceive and categorize them as less social than their typically-develo** …

An inclusive design approach for develo** video games for children with Autism Spectrum Disorder

L Malinverni, J Mora-Guiard, V Padillo, L Valero… - Computers in Human …, 2017 - Elsevier
The efficacy of therapeutic treatments for Autism Spectrum Disorder is mainly associated
with the treatment's intensity in terms of weekly hours. This has led mental health …

Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders

JP Hourcade, NE Bullock-Rest, TE Hansen - Personal and ubiquitous …, 2012 - Springer
In spite of great improvements in early diagnosis and interventions, most children diagnosed
with autism spectrum disorders (ASD) are unlikely to live independently when they reach …

MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations

L Escobedo, DH Nguyen, LA Boyd, S Hirano… - Proceedings of the …, 2012 - dl.acm.org
MOSOCO is a mobile assistive application that uses augmented reality and the visual
supports of a validated curriculum, the Social Compass, to help children with autism practice …

Interactive visual supports for children with autism

GR Hayes, S Hirano, G Marcu, M Monibi… - Personal and ubiquitous …, 2010 - Springer
Interventions to support children with autism often include the use of visual supports, which
are cognitive tools to enable learning and the production of language. Although visual …

Using the humanoid robot KASPAR to autonomously play triadic games and facilitate collaborative play among children with autism

J Wainer, B Robins, F Amirabdollahian… - IEEE Transactions …, 2014 - ieeexplore.ieee.org
This paper presents a novel design, implementation, and first evaluation of a triadic,
collaborative game involving the humanoid robot, kinesics and synchronization in personal …

Software and technologies designed for people with autism: what do users want?

C Putnam, L Chong - Proceedings of the 10th international ACM …, 2008 - dl.acm.org
Software developers, designers and researchers have been looking to technology for
solutions to help and educate people with autism for over two decades. There are many …