Evaluation of virtual agents' hostility in video games

R Poivet, A de Lagarde, C Pelachaud… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Non-Playable Characters (NPCs) are a subtype of virtual agents that populate video games
by endorsing social roles in the narrative. To infer NPCs' roles, players evaluate NPCs' …

Advancing Mild Cognitive Impairment Detection: Integrating VR, MRI, and Neuropsychological Insights for Comprehensive Diagnosis

B Park, J Park, H Choi, H Ryu… - … Technical Conference on …, 2024 - ieeexplore.ieee.org
Identifying mild cognitive impairment (MCI) early is key to averting its progression into
dementia, as MCI marks the intermediate phase between normal cognitive aging and …

Wearable and Pervasive Architecture for Digital Companions in Chronic Disease Care

G Monroy Rodríguez, S Mendoza… - … Conference on Human …, 2024 - Springer
Nowadays, advancements in sensor technologies, microcontrollers, and radiofrequency
systems have facilitated the development of systems capable of measuring various physical …

[PDF][PDF] Ambiente computacional para compañeros digitales orientado al cuidado de la salud empleando infraestructura pervasiva

G Monroy Rodríguez - 2024 - repositorio.cinvestav.mx
Según la Organización Mundial de la Salud, en México, cerca del 16% de la población
padece diabetes. Por otro lado, el mundo se encuentra en la cuarta revolución industrial, lo …