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Unified particle physics for real-time applications
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …
connected by constraints as our fundamental building block allows us to treat contact and …
Position based fluids
In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally
expensive. Recent work has improved efficiency, but still requires time-steps that are …
expensive. Recent work has improved efficiency, but still requires time-steps that are …
Position based dynamics
M Müller, B Heidelberger, M Hennix, J Ratcliff - Journal of Visual …, 2007 - Elsevier
The most popular approaches for the simulation of dynamic systems in computer graphics
are force based. Internal and external forces are accumulated from which accelerations are …
are force based. Internal and external forces are accumulated from which accelerations are …
Versatile rigid-fluid coupling for incompressible SPH
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …
Weakly compressible SPH for free surface flows
M Becker, M Teschner - Proceedings of the 2007 ACM SIGGRAPH …, 2007 - dl.acm.org
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing
upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and …
upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and …
Adaptively sampled particle fluids
We present novel adaptive sampling algorithms for particle-based fluid simulation. We
introduce a sampling condition based on geometric local feature size that allows focusing …
introduce a sampling condition based on geometric local feature size that allows focusing …
Versatile surface tension and adhesion for SPH fluids
Realistic handling of fluid-air and fluid-solid interfaces in SPH is a challenging problem. The
main reason is that some important physical phenomena such as surface tension and …
main reason is that some important physical phenomena such as surface tension and …
[PDF][PDF] Smoothed particle hydrodynamics on GPUs
In this paper, we present a Smoothed Particle Hydrodynamics (SPH) implementation
algorithm on GPUs. To compute a force on a particle, neighboring particles have to be …
algorithm on GPUs. To compute a force on a particle, neighboring particles have to be …
Divergence-free SPH for incompressible and viscous fluids
In this paper we present a novel Smoothed Particle Hydrodynamics (SPH) method for the
efficient and stable simulation of incompressible fluids. The most efficient SPH-based …
efficient and stable simulation of incompressible fluids. The most efficient SPH-based …