Unified particle physics for real-time applications

M Macklin, M Müller, N Chentanez, TY Kim - ACM Transactions on …, 2014 - dl.acm.org
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …

Position based fluids

M Macklin, M Müller - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally
expensive. Recent work has improved efficiency, but still requires time-steps that are …

Position based dynamics

M Müller, B Heidelberger, M Hennix, J Ratcliff - Journal of Visual …, 2007 - Elsevier
The most popular approaches for the simulation of dynamic systems in computer graphics
are force based. Internal and external forces are accumulated from which accelerations are …

Versatile rigid-fluid coupling for incompressible SPH

N Akinci, M Ihmsen, G Akinci, B Solenthaler… - ACM Transactions on …, 2012 - dl.acm.org
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …

Weakly compressible SPH for free surface flows

M Becker, M Teschner - Proceedings of the 2007 ACM SIGGRAPH …, 2007 - dl.acm.org
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …

Discrete viscous threads

M Bergou, B Audoly, E Vouga, M Wardetzky… - ACM Transactions on …, 2010 - dl.acm.org
We present a continuum-based discrete model for thin threads of viscous fluid by drawing
upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and …

Adaptively sampled particle fluids

B Adams, M Pauly, R Keiser, LJ Guibas - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
We present novel adaptive sampling algorithms for particle-based fluid simulation. We
introduce a sampling condition based on geometric local feature size that allows focusing …

Versatile surface tension and adhesion for SPH fluids

N Akinci, G Akinci, M Teschner - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
Realistic handling of fluid-air and fluid-solid interfaces in SPH is a challenging problem. The
main reason is that some important physical phenomena such as surface tension and …

[PDF][PDF] Smoothed particle hydrodynamics on GPUs

T Harada, S Koshizuka, Y Kawaguchi - Computer Graphics International, 2007 - inf.ufrgs.br
In this paper, we present a Smoothed Particle Hydrodynamics (SPH) implementation
algorithm on GPUs. To compute a force on a particle, neighboring particles have to be …

Divergence-free SPH for incompressible and viscous fluids

J Bender, D Koschier - IEEE Transactions on Visualization and …, 2016 - ieeexplore.ieee.org
In this paper we present a novel Smoothed Particle Hydrodynamics (SPH) method for the
efficient and stable simulation of incompressible fluids. The most efficient SPH-based …