[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach

S Lee-Cultura, K Sharma, M Giannakos - International Journal of Child …, 2022 - Elsevier
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …

[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review

RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024 - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …

Using pervasive games as learning tools in educational contexts: a systematic review

J Arango-López, CA Collazos… - … Journal of Learning …, 2018 - inderscienceonline.com
Technology is now a vital part of our society and with such a significant impact on the
educational system, information and communication technologies (ICT) cannot be …

Children's play and problem solving in motion-based educational games: Synergies between human annotations and multi-modal data

S Lee-Cultura, K Sharma, G Cosentino… - Proceedings of the 20th …, 2021 - dl.acm.org
Identifying and supporting children's play and problem solving behaviour is important for
designing educational technologies. This can inform feedback mechanisms to scaffold …

A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data

J Arango-López, CA Collazos… - … , User Experience, and …, 2017 - Springer
Pervasive games are a new way of social interaction through new technologies such as
sensors, software applications and network communication that can be found in mobile …

Location-based challenges for playful neighbourhood exploration

G Slingerland, X Fonseca, S Lukosch… - Behaviour & …, 2022 - Taylor & Francis
Location-based activities can challenge citizens to explore their neighbourhood in new
playful ways. This paper presents a classification of such playful activities based on the …

Rapid prototy** of outdoor games for children in an iterative design process

I Soute, S Lagerström, P Markopoulos - proceedings of the 12th …, 2013 - dl.acm.org
This paper reflects on the design process of games that are played by multiple players,
involving high pace activity and embodied interaction. More specifically it argues that user …

[HTML][HTML] Dimensions of interactive pervasive game design: Systematic review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

User experience on games development trends

AG Persada - Journal of Physics: Conference Series, 2019 - iopscience.iop.org
Game industries are emerging and growing rapidly. Develo** good game is becoming
more complicated today. It required to achieve user satisfaction and good interaction …

GeoPGD: metodología para la implementación de juegos pervasivos georreferenciados apoyados en Linked Open Data

J Arango López - 2019 - digibug.ugr.es
Los principales temas que fueron considerados inicialmente para dar apertura a la
investigación fueron: 1. Videojuegos educativos. 2. Geolocalización. 3. Métricas. 4 …