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[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …
integrating play and problem-solving behaviour within children's learning. The proliferation …
[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …
Using pervasive games as learning tools in educational contexts: a systematic review
Technology is now a vital part of our society and with such a significant impact on the
educational system, information and communication technologies (ICT) cannot be …
educational system, information and communication technologies (ICT) cannot be …
Children's play and problem solving in motion-based educational games: Synergies between human annotations and multi-modal data
Identifying and supporting children's play and problem solving behaviour is important for
designing educational technologies. This can inform feedback mechanisms to scaffold …
designing educational technologies. This can inform feedback mechanisms to scaffold …
A systematic review of geolocated pervasive games: A perspective from game development methodologies, software metrics and linked open data
Pervasive games are a new way of social interaction through new technologies such as
sensors, software applications and network communication that can be found in mobile …
sensors, software applications and network communication that can be found in mobile …
Location-based challenges for playful neighbourhood exploration
Location-based activities can challenge citizens to explore their neighbourhood in new
playful ways. This paper presents a classification of such playful activities based on the …
playful ways. This paper presents a classification of such playful activities based on the …
Rapid prototy** of outdoor games for children in an iterative design process
This paper reflects on the design process of games that are played by multiple players,
involving high pace activity and embodied interaction. More specifically it argues that user …
involving high pace activity and embodied interaction. More specifically it argues that user …
[HTML][HTML] Dimensions of interactive pervasive game design: Systematic review
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …
becoming an important mode of entertainment. A pervasive game is one in which the game …
User experience on games development trends
AG Persada - Journal of Physics: Conference Series, 2019 - iopscience.iop.org
Game industries are emerging and growing rapidly. Develo** good game is becoming
more complicated today. It required to achieve user satisfaction and good interaction …
more complicated today. It required to achieve user satisfaction and good interaction …
GeoPGD: metodología para la implementación de juegos pervasivos georreferenciados apoyados en Linked Open Data
J Arango López - 2019 - digibug.ugr.es
Los principales temas que fueron considerados inicialmente para dar apertura a la
investigación fueron: 1. Videojuegos educativos. 2. Geolocalización. 3. Métricas. 4 …
investigación fueron: 1. Videojuegos educativos. 2. Geolocalización. 3. Métricas. 4 …