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A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …
consumers, especially with social applications. These applications require visual …
Gaming disorder: A systematic review exploring the user-avatar relationship in videogames
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …
can also lead to disordered and potentially addictive behaviour, which is referred to as …
[HTML][HTML] Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of
users utilizing them to connect with others while experiencing feelings of presence (“being …
users utilizing them to connect with others while experiencing feelings of presence (“being …
Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
Meeting your virtual twin: Effects of photorealism and personalization on embodiment, self-identification and perception of self-avatars in virtual reality
Embodying virtual twins–photorealistic and personalized avatars–will soon be easily
achievable in consumer-grade VR. For the first time, we explored how photorealism and …
achievable in consumer-grade VR. For the first time, we explored how photorealism and …
[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …
and complex relationships with their videogame characters. The present study examined the …
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
K Szolin, DJ Kuss, FM Nuyens… - Human–Computer …, 2023 - Taylor & Francis
Since their commercial introduction in the 1970s, videogames have become an increasingly
popular form of entertainment leading to the multi-billion-pound industry seen today (Juniper …
popular form of entertainment leading to the multi-billion-pound industry seen today (Juniper …
Extended reality (XR) environments
KM Stanney, H Nye, S Haddad, KS Hale… - Handbook of human …, 2021 - Wiley Online Library
This chapter begins with a perspective on the technology, providing an overview of the basic
system requirements for extended reality (XR), discussing how advances in hardware …
system requirements for extended reality (XR), discussing how advances in hardware …
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …
flawlessly using both verbal and non-verbal communication. We present two experiments …
Toward enhanced teleoperation through embodiment
Telerobotics aims to transfer human manipulation skills and dexterity over an arbitrary
distance and at an arbitrary scale to a remote workplace. A telerobotic system that is …
distance and at an arbitrary scale to a remote workplace. A telerobotic system that is …