A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

Gaming disorder: A systematic review exploring the user-avatar relationship in videogames

K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …

[HTML][HTML] Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence

M Barreda-Ángeles, T Hartmann - Computers in Human Behavior, 2022 - Elsevier
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of
users utilizing them to connect with others while experiencing feelings of presence (“being …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

Meeting your virtual twin: Effects of photorealism and personalization on embodiment, self-identification and perception of self-avatars in virtual reality

A Salagean, E Crellin, M Parsons, D Cosker… - Proceedings of the …, 2023 - dl.acm.org
Embodying virtual twins–photorealistic and personalized avatars–will soon be easily
achievable in consumer-grade VR. For the first time, we explored how photorealism and …

[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect

K Szolin, DJ Kuss, FM Nuyens… - Human–Computer …, 2023 - Taylor & Francis
Since their commercial introduction in the 1970s, videogames have become an increasingly
popular form of entertainment leading to the multi-billion-pound industry seen today (Juniper …

Extended reality (XR) environments

KM Stanney, H Nye, S Haddad, KS Hale… - Handbook of human …, 2021 - Wiley Online Library
This chapter begins with a perspective on the technology, providing an overview of the basic
system requirements for extended reality (XR), discussing how advances in hardware …

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments

C Dubosc, G Gorisse, O Christmann, S Fleury… - Computers & …, 2021 - Elsevier
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …

Toward enhanced teleoperation through embodiment

A Toet, IA Kuling, BN Krom… - Frontiers in Robotics and AI, 2020 - frontiersin.org
Telerobotics aims to transfer human manipulation skills and dexterity over an arbitrary
distance and at an arbitrary scale to a remote workplace. A telerobotic system that is …