Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature

S Hermsen, J Frost, RJ Renes, P Kerkhof - Computers in Human Behavior, 2016 - Elsevier
Habitual behavior is often hard to change because of a lack of self-monitoring skills. Digital
technologies offer an unprecedented chance to facilitate self-monitoring by delivering …

Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction

E Mencarini, A Rapp, L Tirabeni… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …

Human factors considerations in the design of wearable devices

VG Motti, K Caine - Proceedings of the human factors and …, 2014 - journals.sagepub.com
Wearable devices have great potential to support several application domains ranging from
medical and safety critical, to leisure and entertainment. Wearable devices' solutions are …

Player experience

J Wiemeyer, L Nacke, C Moser… - … , concepts and practice, 2016 - Springer
In computer science, the concept of user experience has proven to be beneficial in order to
improve the quality of interaction between software and its users, by taking users' emotions …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Snot, sweat, pain, mud, and snow: Performance and experience in the use of sports watches

J Tholander, S Nylander - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
We have conducted interviews with ten elite and recreational athletes to understand their
experiences and engagement with endurance sport and personal and wearable sports …

Wearable technologies as extensions: a postphenomenological framework and its design implications

A Rapp - Human–Computer Interaction, 2023 - Taylor & Francis
Wearable technologies are increasing both in number and variety enabling new ways for
collecting personal data, as well as novel interaction modalities. Even though the Human …

" It's great to exercise together on Zoom!": Understanding the practices and challenges of live stream group fitness classes

J Guo, SR Fussell - Proceedings of the ACM on human-computer …, 2022 - dl.acm.org
The COVID-19 pandemic greatly changed many people's daily lives. Because of the
temporary closure of gyms and fitness centers, many people started to take group fitness …

The design space of wearables for sports and fitness practices

L Turmo Vidal, H Zhu, A Waern… - Proceedings of the 2021 …, 2021 - dl.acm.org
The growing interest in wearables for sports and fitness calls for design knowledge and
conceptualizations that can help shape future designs. Towards that end, we present and …

Bodylights: Open-ended augmented feedback to support training towards a correct exercise execution

L Turmo Vidal, H Zhu, A Riego-Delgado - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
Technologies targeting a correct execution of physical training exercises typically use pre-
determined models for what they consider correct, automatizing instruction and feedback …