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Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature
Habitual behavior is often hard to change because of a lack of self-monitoring skills. Digital
technologies offer an unprecedented chance to facilitate self-monitoring by delivering …
technologies offer an unprecedented chance to facilitate self-monitoring by delivering …
Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …
systems for sports. We selected a corpus of 57 papers and analyzed them through the …
Human factors considerations in the design of wearable devices
Wearable devices have great potential to support several application domains ranging from
medical and safety critical, to leisure and entertainment. Wearable devices' solutions are …
medical and safety critical, to leisure and entertainment. Wearable devices' solutions are …
Player experience
In computer science, the concept of user experience has proven to be beneficial in order to
improve the quality of interaction between software and its users, by taking users' emotions …
improve the quality of interaction between software and its users, by taking users' emotions …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Snot, sweat, pain, mud, and snow: Performance and experience in the use of sports watches
J Tholander, S Nylander - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
We have conducted interviews with ten elite and recreational athletes to understand their
experiences and engagement with endurance sport and personal and wearable sports …
experiences and engagement with endurance sport and personal and wearable sports …
Wearable technologies as extensions: a postphenomenological framework and its design implications
A Rapp - Human–Computer Interaction, 2023 - Taylor & Francis
Wearable technologies are increasing both in number and variety enabling new ways for
collecting personal data, as well as novel interaction modalities. Even though the Human …
collecting personal data, as well as novel interaction modalities. Even though the Human …
" It's great to exercise together on Zoom!": Understanding the practices and challenges of live stream group fitness classes
The COVID-19 pandemic greatly changed many people's daily lives. Because of the
temporary closure of gyms and fitness centers, many people started to take group fitness …
temporary closure of gyms and fitness centers, many people started to take group fitness …
The design space of wearables for sports and fitness practices
The growing interest in wearables for sports and fitness calls for design knowledge and
conceptualizations that can help shape future designs. Towards that end, we present and …
conceptualizations that can help shape future designs. Towards that end, we present and …
Bodylights: Open-ended augmented feedback to support training towards a correct exercise execution
Technologies targeting a correct execution of physical training exercises typically use pre-
determined models for what they consider correct, automatizing instruction and feedback …
determined models for what they consider correct, automatizing instruction and feedback …