Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis

CP Dai, F Ke, Y Pan, J Moon, Z Liu - Educational Psychology Review, 2024 - Springer
Computer-based simulations for learning offer affordances for advanced capabilities and
expansive possibilities for knowledge construction and skills application. Virtual agents …

Light at the end of the tunnel: Visitors' virtual reality (versus in-person) attraction site tour-related behavioral intentions during and post-COVID-19

OS Itani, LD Hollebeek - Tourism Management, 2021 - Elsevier
Consumer behavior is changing as a result of the COVID-19 pandemic, thus compelling
attraction sites to find new ways of offering safe tours to visitors. Based on protection …

Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation

CP Dai, F Ke, Z Dai, M Pachman - British Journal of Educational …, 2023 - Wiley Online Library
Abstract Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in
college for undergraduates' learning in Science, Technology, Engineering and Maths …

Designing conversational agents to support student teacher learning in virtual reality simulation: a case study

CP Dai, F Ke, N Zhang, A Barrett, L West… - Extended Abstracts of …, 2024 - dl.acm.org
Maximizing educational impacts with learning technologies is one of the areas that
researchers and practitioners are concerned about in the field of Human-Computer …

Applying machine learning to augment the design and assessment of immersive learning experience

CP Dai - Machine learning in educational sciences: approaches …, 2024 - Springer
The use of machine learning has seen a remarkable rise in education research with
extraordinary potential to enhance immersive learning experience. An immersive learning …

Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality

M Yin, R **ao - Proceedings of the ACM on Human-Computer …, 2024 - dl.acm.org
Non-playable characters (NPCs) are important in games, as they can provide guidance to
the player, create social engagement, and advance the game's narrative. Although much …

[LIVRE][B] Enhancing learning achievements and self-efficacy for preservice teachers using model-based support in simulation-based learning with artificial intelligence …

CP Dai - 2023 - search.proquest.com
The quality of teachers is crucial for students' learning and human development, particularly
in modern multicultural classrooms and rapidly evolving environments. A key focus of …

[PDF][PDF] Effects of artificial intelligence-powered virtual agents on learning outcomes in simulation-based learning: A meta-analysis

CP Dai, F Ke, Y Pan, J Moon, Z Liu - Educational Psychology Review, 2024 - hawaii.edu
Computer-based simulations for learning offer affordances for advanced capabilities and
expansive possibilities for knowledge construction and skills application. Virtual agents …

[PDF][PDF] Designing Artificial Intelligence (AI) in Virtual Humans for Simulation-Based Training with Graduate Teaching Assistants.

CP Dai - Proceedings of the 15th International Conference of the …, 2021 - par.nsf.gov
In this case study, we explored the design and usability of an AI virtual human design
architecture. Data from 50 hours of project meetings and 35 hours of user-testing and …

Role-play in virtual reality: a teaching training design case using opensimulator

Z Dai, F Ke, CP Dai, M Pachman… - Designing, deploying, and …, 2021 - igi-global.com
The affordances of computer-based virtual reality (VR) make it a natural fit for role-play.
Although role-play has been commonly used in VR-based learning environments, the …