Emotion elicitation techniques in virtual reality

R Rivu, R Jiang, V Mäkelä, M Hassib, F Alt - Human-Computer Interaction …, 2021 - Springer
In this paper, we explore how state-of-the-art methods of emotion elicitation can be adapted
in virtual reality (VR). We envision that emotion research could be conducted in VR for …

When friends become strangers: Understanding the influence of avatar gender on interpersonal distance in virtual reality

R Rivu, Y Zhou, R Welsch, V Mäkelä, F Alt - IFIP conference on human …, 2021 - Springer
In this paper, we investigate how mismatches between biological gender and avatar gender
affect interpersonal distance (IPD) in virtual reality (VR). An increasing number of VR …

Diegetic and non-diegetic health interfaces in VR shooter games

K Köhle, M Hoppe, A Schmidt, V Mäkelä - … 3, 2021, Proceedings, Part III 18, 2021 - Springer
The player's health is one of the most pervasive components in computer games. However,
in virtual reality games, it is unclear how different representations of player health function …

'Can you Set It Up On Your Own?'–Investigating Users' Ability To Participate in Remote-Based Virtual Reality Studies

R Rivu, H Bayerl, P Knierim, F Alt - Proceedings of the 21st International …, 2022 - dl.acm.org
The availability of consumer-grade virtual reality (VR) devices allows user studies to be
conducted remotely, that is in users' homes. In this way, diverse populations can be reached …

Exploring how saliency affects attention in virtual reality

R Rivu, V Mäkelä, M Hassib, Y Abdelrahman… - IFIP Conference on …, 2021 - Springer
In this paper, we investigate how changes in the saliency of the Virtual Environment (VE)
affect our visual attention during different tasks. We investigate if users are attracted to the …