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Modelling error rates in temporal pointing
We present a novel model to predict error rates in temporal pointing. With temporal pointing,
a target is about to appear within a limited time window for selection. Unlike in spatial …
a target is about to appear within a limited time window for selection. Unlike in spatial …
Investigating on-screen gamepad designs for smartphone-controlled video games
On-screen gamepads are increasingly used as controllers for video games on distant
screens, yet lack the typical tactile feedback known from hardware controllers. We …
screens, yet lack the typical tactile feedback known from hardware controllers. We …
Impact activation improves rapid button pressing
The activation point of a button is defined as the depth at which it invokes a make signal.
Regular buttons are activated during the downward stroke, which occurs within the first 20 …
Regular buttons are activated during the downward stroke, which occurs within the first 20 …
Position vs. velocity control for tilt-based interaction
Research investigating factors in the design of tilt-based interfaces is presented. An
experiment with 16 participants used a tablet and a 2D pointing task to compare position …
experiment with 16 participants used a tablet and a 2D pointing task to compare position …
Boxer: a multimodal collision technique for virtual objects
Virtual collision techniques are interaction techniques for invoking discrete events in a virtual
scene, eg throwing, pushing, or pulling an object with a pointer. The conventional approach …
scene, eg throwing, pushing, or pulling an object with a pointer. The conventional approach …
Comparing order of control for tilt and touch games
We conducted a study comparing two touch-based and two tilt-based game control methods
using a Pong-like game over two one-hour sessions. Each input method was compared by …
using a Pong-like game over two one-hour sessions. Each input method was compared by …
Tilt-scrolling: A comparative study of scrolling techniques for mobile devices
C Liu, C Liu, H Mao, W Su - … , ICIC 2019, Nanchang, China, August 3–6 …, 2019 - Springer
Scrolling is a frequent operation on a mobile screen. The current scrolling method for a
mobile device is both time-consuming and fatigue-prone, especially for one-handed …
mobile device is both time-consuming and fatigue-prone, especially for one-handed …
Comparing the Effectiveness and Ergonomics of Smartphone-Based Gamepads
Even though smartphones offer a broad design space for being used as input devices for
video games, their form factor makes them less ergonomic than physical gamepads …
video games, their form factor makes them less ergonomic than physical gamepads …
Tilt-Touch synergy: Input control for “dual-analog” style mobile games
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog”
games–games using two virtual analog sticks to independently control player movement …
games–games using two virtual analog sticks to independently control player movement …
Smart controller: Introducing a dynamic interface adapted to the gameplay
Many innovations have been proposed for new game interfaces, mostly focused in gesture
and body movement interpretation and motion based sensors, such as accelerometers and …
and body movement interpretation and motion based sensors, such as accelerometers and …