From social media to artificial intelligence: improving research on digital harms in youth
Summary In this Personal View, we critically evaluate the limitations and underlying
challenges of existing research into the negative mental health consequences of internet …
challenges of existing research into the negative mental health consequences of internet …
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …
people's time spent on digital devices, particularly video games. This raises the question of …
Competition and Digital Game Design: a Self-Determination Theory Perspective
Although competition is a common feature of digital games, nuances of when and why
aspects of competition influence players' motivation and well-being have been surprisingly …
aspects of competition influence players' motivation and well-being have been surprisingly …
Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video …
Video gamers can play to negate the psychological impact of stress, which may become
problematic when users over-rely on the stress relief potential of gaming. This study used a …
problematic when users over-rely on the stress relief potential of gaming. This study used a …
'Jum** Out from the Pressure of Work and into the Game': Curating Immersive Digital Game Experiences for Post-Work Recovery
Extant research demonstrates that playing digital games after work can have a
psychologically restorative effect. This paper focuses on understanding how players can …
psychologically restorative effect. This paper focuses on understanding how players can …
Conceptualising problematic in-game microtransactions and their effects through a player-centric perspective
E Gordon-Petrovskaya - 2023 - etheses.whiterose.ac.uk
This thesis leverages player perspectives to understand problematic microtransactions in
video games. Microtransactions are uncapped, repeated in-game purchases, and their …
video games. Microtransactions are uncapped, repeated in-game purchases, and their …
The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science
N Ballou - 2023 - qmro.qmul.ac.uk
How do video games affect mental health? Despite decades of research and widespread
interest from policymakers, parents, and players, in most cases the best answer we have is …
interest from policymakers, parents, and players, in most cases the best answer we have is …