From social media to artificial intelligence: improving research on digital harms in youth

KL Mansfield, S Ghai, T Hakman, N Ballou… - The Lancet Child & …, 2025 - thelancet.com
Summary In this Personal View, we critically evaluate the limitations and underlying
challenges of existing research into the negative mental health consequences of internet …

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya… - Nature Human …, 2023 - nature.com
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …

Competition and Digital Game Design: a Self-Determination Theory Perspective

AC Moller, R Kornfield, AS Lu - Interacting with Computers, 2024 - academic.oup.com
Although competition is a common feature of digital games, nuances of when and why
aspects of competition influence players' motivation and well-being have been surprisingly …

Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video …

G Farmer, J Lloyd - Healthcare, 2024 - mdpi.com
Video gamers can play to negate the psychological impact of stress, which may become
problematic when users over-rely on the stress relief potential of gaming. This study used a …

'Jum** Out from the Pressure of Work and into the Game': Curating Immersive Digital Game Experiences for Post-Work Recovery

J Mella, I Iacovides, A Cox - ACM Games: Research and Practice, 2024 - dl.acm.org
Extant research demonstrates that playing digital games after work can have a
psychologically restorative effect. This paper focuses on understanding how players can …

Conceptualising problematic in-game microtransactions and their effects through a player-centric perspective

E Gordon-Petrovskaya - 2023 - etheses.whiterose.ac.uk
This thesis leverages player perspectives to understand problematic microtransactions in
video games. Microtransactions are uncapped, repeated in-game purchases, and their …

The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science

N Ballou - 2023 - qmro.qmul.ac.uk
How do video games affect mental health? Despite decades of research and widespread
interest from policymakers, parents, and players, in most cases the best answer we have is …