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Desktop VR is better than non-ambulatory HMD VR for spatial learning
Use of virtual reality (VR) technology is proliferating for designing and upgrading
entertainment devices, and creating virtual environments that could be used for research …
entertainment devices, and creating virtual environments that could be used for research …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
Outside-in: Visualizing out-of-sight regions-of-interest in a 360 video using spatial picture-in-picture previews
360-degree video contains a full field of environmental content. However, browsing these
videos, either on screens or through head-mounted displays (HMDs), users consume only a …
videos, either on screens or through head-mounted displays (HMDs), users consume only a …
Electrical head actuation: Enabling interactive systems to directly manipulate head orientation
We propose a novel interface concept in which interactive systems directly manipulate the
user's head orientation. We implement this using electrical-muscle-stimulation (EMS) of the …
user's head orientation. We implement this using electrical-muscle-stimulation (EMS) of the …
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration
Remote collaboration to share abilities over the Internet is one of the ultimate goals of
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …
Realityreplay: Detecting and replaying temporal changes in situ using mixed reality
Humans easily miss events in their surroundings due to limited short-term memory and field
of view. This happens, for example, while watching an instructor's machine repair …
of view. This happens, for example, while watching an instructor's machine repair …
Jackin head: Immersive visual telepresence system with omnidirectional wearable camera
Sharing one's own immersive experience over the Internet is one of the ultimate goals of
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …
Quantitative evaluation of visual guidance effects for 360-degree directions
Y Harada, J Ohyama - Virtual Reality, 2022 - Springer
A head-mounted display cannot cover an angle of visual field as wide as that of natural view
(out-of-view problem). To enhance the visual cognition of an immersive environment …
(out-of-view problem). To enhance the visual cognition of an immersive environment …
Snap, pursuit and gain: virtual reality viewport control by gaze
Head-mounted displays let users explore virtual environments through a viewport that is
coupled with head movement. In this work, we investigate gaze as an alternative modality for …
coupled with head movement. In this work, we investigate gaze as an alternative modality for …