Desktop VR is better than non-ambulatory HMD VR for spatial learning

P Srivastava, A Rimzhim, P Vijay, S Singh… - Frontiers in Robotics …, 2019 - frontiersin.org
Use of virtual reality (VR) technology is proliferating for designing and upgrading
entertainment devices, and creating virtual environments that could be used for research …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques

RL Franz, S Junuzovic, M Mott - ACM Transactions on Computer-Human …, 2024 - dl.acm.org
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …

Outside-in: Visualizing out-of-sight regions-of-interest in a 360 video using spatial picture-in-picture previews

YT Lin, YC Liao, SY Teng, YJ Chung, L Chan… - Proceedings of the 30th …, 2017 - dl.acm.org
360-degree video contains a full field of environmental content. However, browsing these
videos, either on screens or through head-mounted displays (HMDs), users consume only a …

Electrical head actuation: Enabling interactive systems to directly manipulate head orientation

Y Tanaka, J Nishida, P Lopes - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
We propose a novel interface concept in which interactive systems directly manipulate the
user's head orientation. We implement this using electrical-muscle-stimulation (EMS) of the …

JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration

S Kasahara, J Rekimoto - Proceedings of the 21st ACM symposium on …, 2015 - dl.acm.org
Remote collaboration to share abilities over the Internet is one of the ultimate goals of
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …

Realityreplay: Detecting and replaying temporal changes in situ using mixed reality

H Cho, ML Komar, D Lindlbauer - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
Humans easily miss events in their surroundings due to limited short-term memory and field
of view. This happens, for example, while watching an instructor's machine repair …

Jackin head: Immersive visual telepresence system with omnidirectional wearable camera

S Kasahara, S Nagai, J Rekimoto - IEEE transactions on …, 2016 - ieeexplore.ieee.org
Sharing one's own immersive experience over the Internet is one of the ultimate goals of
telepresence technology. In this paper, we present JackIn Head, a visual telepresence …

Quantitative evaluation of visual guidance effects for 360-degree directions

Y Harada, J Ohyama - Virtual Reality, 2022 - Springer
A head-mounted display cannot cover an angle of visual field as wide as that of natural view
(out-of-view problem). To enhance the visual cognition of an immersive environment …

Snap, pursuit and gain: virtual reality viewport control by gaze

HS Lee, F Weidner, L Sidenmark… - Proceedings of the 2024 …, 2024 - dl.acm.org
Head-mounted displays let users explore virtual environments through a viewport that is
coupled with head movement. In this work, we investigate gaze as an alternative modality for …