Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
External memory algorithms and data structures: Dealing with massive data
JS Vitter - ACM Computing surveys (CsUR), 2001 - dl.acm.org
Data sets in large applications are often too massive to fit completely inside the computers
internal memory. The resulting input/output communication (or I/O) between fast internal …
internal memory. The resulting input/output communication (or I/O) between fast internal …
Suds: Scalable urban dynamic scenes
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work
tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons …
tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons …
Google scanned objects: A high-quality dataset of 3d scanned household items
Interactive 3D simulations have enabled break-throughs in robotics and computer vision, but
simulating the broad diversity of environments needed for deep learning requires large …
simulating the broad diversity of environments needed for deep learning requires large …
[PDF][PDF] Multiresolution modeling for fast rendering
P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of
each geometric object. Renderings of such a model are often either slow or crude, however …
each geometric object. Renderings of such a model are often either slow or crude, however …
QSplat: A multiresolution point rendering system for large meshes
S Rusinkiewicz, M Levoy - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
Advances in 3D scanning technologies have enabled the practical creation of meshes with
hundreds of millions of polygons. Traditional algorithms for display, simplification, and …
hundreds of millions of polygons. Traditional algorithms for display, simplification, and …
[КНИГА][B] Virtual reality: scientific and technological challenges
National Research Council - 1994 - books.google.com
Despite widespread interest in virtual reality, research and development efforts in synthetic
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
Direct visibility of point sets
This paper proposes a simple and fast operator, the" Hidden" Point Removal operator, which
determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is …
determines the visible points in a point cloud, as viewed from a given viewpoint. Visibility is …
[КНИГА][B] Radiosity and realistic image synthesis
MF Cohen, JR Wallace - 1993 - books.google.com
The goal of image synthesis is to create, using the computer, a visual experience that is
identical to what a viewer would experience when viewing a real environment. Radiosity …
identical to what a viewer would experience when viewing a real environment. Radiosity …
[PDF][PDF] Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
TA Funkhouser, CH Séquin - Proceedings of the 20th annual conference …, 1993 - dl.acm.org
We describe an adaptive display algorithm for interactive frame rates during visualization of
very complex virtual environments. The algorithm relies upon a hierarchical model …
very complex virtual environments. The algorithm relies upon a hierarchical model …
A survey of visibility for walkthrough applications
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …
area, spurred by the growth in the complexity of models and the need for highly interactive …