[KÖNYV][B] Skilled interpersonal communication: Research, theory and practice

O Hargie - 2021 - taylorfrancis.com
Established as the foremost textbook on communication, the seventh edition of Owen
Hargie's Skilled Interpersonal Communication is thoroughly revised and updated with the …

Proxemics and social interactions in an instrumented virtual reality workshop

J Williamson, J Li, V Vinayagamoorthy… - Proceedings of the …, 2021 - dl.acm.org
Virtual environments (VEs) can create collaborative and social spaces, which are
increasingly important in the face of remote work and travel reduction. Recent advances …

Proxemics for human-agent interaction in augmented reality

A Huang, P Knierim, F Chiossi, LL Chuang… - Proceedings of the 2022 …, 2022 - dl.acm.org
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents
that are known to exert a social presence on users. Existing design guidelines for AR rarely …

Digital proxemics: Designing social and collaborative interaction in virtual environments

JR Williamson, J O'Hagan, JA Guerra-Gomez… - Proceedings of the …, 2022 - dl.acm.org
Behaviour in virtual environments might be informed by our experiences in physical
environments, but virtual environments are not constrained by the same physical …

How the COVID 19 pandemic would change the future of architectural design

AA Alhusban, SA Alhusban… - Journal of Engineering …, 2021 - emerald.com
Purpose The purpose of this research is to conduct a comparative analysis of the views of
architects and urban designers in the West and the Middle East on whether the COVID-19 …

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations

P Mulvaney, B Rooney, MA Friehs, JF Leader - Virtual Reality, 2024 - Springer
The application of virtual reality to the study of conversation and social interaction is a
relatively new field of study. While the affordances of VR in the domain compared to …

[HTML][HTML] Virtual reality adaptation using electrodermal activity to support the user experience

F Chiossi, R Welsch, S Villa, L Chuang… - Big Data and Cognitive …, 2022 - mdpi.com
Virtual reality is increasingly used for tasks such as work and education. Thus, rendering
scenarios that do not interfere with such goals and deplete user experience are becoming …

Social VR: A new medium for remote communication and collaboration

J Li, V Vinayagamoorthy, J Williamson… - Extended Abstracts of …, 2021 - dl.acm.org
We are facing increasingly pressure on reducing travel and working remotely. Tools that
support effective remote communication and collaboration are much needed. Social Virtual …

Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms

M Bonfert, AV Reinschluessel, S Putze, Y Lai… - Frontiers in Virtual …, 2023 - frontiersin.org
During the COVID-19 pandemic, online meetings became common for daily teamwork in the
home office. To understand the opportunities and challenges of meeting in virtual reality …

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers

K Fujita, K Takashima, Y Itoh, Y Kitamura - Quality and User Experience, 2023 - Springer
Research efforts have previously explored various components of physical/virtual
workspaces that adaptively interact with knowledge workers in order to support them in their …