[HTML][HTML] The social effects of exergames on older adults: systematic review and metric analysis

J Li, M Erdt, L Chen, Y Cao, SQ Lee… - Journal of medical Internet …, 2018 - jmir.org
Background Recently, many studies have been conducted to investigate the effects of
exergames on the social well-being of older adults. Objective The aim of this paper is to …

[HTML][HTML] Technologies for fostering intergenerational connectivity and relationships: Sco** review and emergent concepts

L Reis, K Mercer, J Boger - Technology in Society, 2021 - Elsevier
Background The growing capabilities of technology are enabling increased support for
communication and meaningful interactions that span distance, cultures, and generations …

Families that play together stay together: Investigating family bonding through video games

B Wang, L Taylor, Q Sun - New Media & Society, 2018 - journals.sagepub.com
Video games have been a major form of people's entertainment, and they have entered
people's family life. However, what we know about the effects of video games on family …

Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants

PH Chua, Y Jung, MO Lwin, YL Theng - Computers in Human Behavior, 2013 - Elsevier
In this paper, we report on a longitudinal study that investigates the effects of video-game
play on intergenerational perceptions amongst youths and the elderly after participating in a …

Feasibility and enjoyment of exercise video games in older adults

SA Freed, BN Sprague, AT Stephan… - Frontiers in Public …, 2021 - frontiersin.org
Introduction: Several interventions have been developed to enhance social connectedness
among older adults. However, little research has demonstrated their performance in a social …

Long-term use of motion-based video games in care home settings

KM Gerling, RL Mandryk, C Linehan - Proceedings of the 33rd annual …, 2015 - dl.acm.org
Recent research suggests that motion-based video games have the potential to provide both
mental and physical stimulation for older adults in residential care. However, little research …

Human-engaged computing: the future of human–computer interaction

X Ren, C Silpasuwanchai, J Cahill - CCF transactions on pervasive …, 2019 - Springer
Debates regarding the nature and role of Human-Computer Interaction (HCI) have become
increasingly common. This is because HCI lacks a clear philosophical foundation from …

Improving psychosocial well-being of older adults through exergaming: the moderation effects of intergenerational communication and age cohorts

X Xu, J Li, TP Pham, CT Salmon… - Games for health journal, 2016 - liebertpub.com
Objective: Exergaming is one way to foster social interaction among older adults and to
improve their psychosocial well-being, which is a crucial component of healthy aging. This …

Exergames designed for older adults: a pilot evaluation on psychosocial well-being

J Li, X Xu, TP Pham, YL Theng, N Katajapuu… - Games for health …, 2017 - liebertpub.com
Objective: Exergames are increasingly been used in the primary healthcare domain for older
adults who are 65 years and above. However, most of the exergames on current market are …

Play and productivity: The constitution of ageing adults in research on digital games

SM Iversen - Games and Culture, 2016 - journals.sagepub.com
Digital games are increasingly an integral part of daily life for people of all ages and
genders. Based on a Foucauldian notion of power and discourse, the central question …