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Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
Engagement in digital entertainment games: A systematic review
Since their introduction over 40 years ago, digital entertainment games have become one of
the most popular leisure activities globally. While digital games clearly provide highly …
the most popular leisure activities globally. While digital games clearly provide highly …
Tourists as mobile gamers: Gamification for tourism marketing
Gaming as a cutting-edge concept has recently been used by some innovative tourism
sectors as a marketing tool and as a method of deeper engagement with visitors. This …
sectors as a marketing tool and as a method of deeper engagement with visitors. This …
Game learning analytics: Learning analytics for serious games
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …
capture the attention of players worldwide soon prompted the idea of using games to …
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
Sexism toward women in online video game environments has become a pervasive and
divisive issue in the gaming community. In this study, we sought to determine what …
divisive issue in the gaming community. In this study, we sought to determine what …
[PDF][PDF] Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …
[HTML][HTML] Harnessing the power of virtual reality: Enhancing telepresence and inspiring sustainable travel intentions in the tourism industry
This study investigates how virtual reality (VR) can enhance telepresence and stimulate VR
use and travel intentions in the sustainable tourism industry. 512 local and international …
use and travel intentions in the sustainable tourism industry. 512 local and international …
Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games
It has long been a challenge for online game providers that online game players frequently
switch to alternative games without much hesitation. Current IS continuance theories are …
switch to alternative games without much hesitation. Current IS continuance theories are …
Online game addiction among adolescents: motivation and prevention factors
Online game addiction has become a common phenomenon that affects many individuals
and societies. In this study we rely on the functionalist perspective of human behavior and …
and societies. In this study we rely on the functionalist perspective of human behavior and …
[HTML][HTML] The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: An online survey
Background The rapid expansion of online video gaming as a leisure time activity has led to
the appearance of problematic online gaming (POG). According to the literature, POG is …
the appearance of problematic online gaming (POG). According to the literature, POG is …