The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

[BOK][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey of general‐purpose computation on graphics hardware

JD Owens, D Luebke, N Govindaraju… - Computer graphics …, 2007 - Wiley Online Library
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …

Role of immersive visualization tools in renewable energy system development

MDAB Rozmi, GS Thirunavukkarasu, E Jamei… - … and Sustainable Energy …, 2019 - Elsevier
Hybrid renewable energy systems (RESs) are being widely utilized as an alternate source of
energy for mitigating the rapidly increasing energy demand. Explicit representation of the …

Matrix row-column sampling for the many-light problem

M Hašan, F Pellacini, K Bala - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Rendering complex scenes with indirect illumination, high dynamic range environment
lighting, and many direct light sources remains a challenging problem. Prior work has shown …

An efficient GPU-based approach for interactive global illumination

R Wang, R Wang, K Zhou, M Pan, H Bao - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
This paper presents a GPU-based method for interactive global illumination that integrates
complex effects such as multi-bounce indirect lighting, glossy reflections, caustics, and …

Amortized supersampling

L Yang, D Nehab, PV Sander, P Sitthi-Amorn… - ACM Transactions on …, 2009 - dl.acm.org
We present a real-time rendering scheme that reuses shading samples from earlier time
frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy …

Direct-to-indirect transfer for cinematic relighting

M Hašan, F Pellacini, K Bala - ACM transactions on graphics (TOG), 2006 - dl.acm.org
This paper presents an interactive GPU-based system for cinematic relighting with multiple-
bounce indirect illumination from a fixed view-point. We use a deep frame-buffer containing …

A meshless hierarchical representation for light transport

J Lehtinen, M Zwicker, E Turquin, J Kontkanen… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
We introduce a meshless hierarchical representation for solving light transport problems.
Precomputed radiance transfer (PRT) and finite elements require a discrete representation …

Real-time rendering of point clouds with photorealistic effects: a survey

PEJ Kivi, MJ Mäkitalo, J Žádník, J Ikkala… - IEEE …, 2022 - ieeexplore.ieee.org
Readily available RGB-D cameras in smart phones and improving 3D scanning
technologies have made it possible to produce detailed point cloud and point-based models …