Can games change children's eating behaviour? A review of gamification and serious games

CY Chow, RR Riantiningtyas, MB Kanstrup… - Food Quality and …, 2020 - Elsevier
Gamification and serious games have increasingly been used in dietary interventions for
children. This review evaluates these game-based interventions by examining the following …

Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …

Promoting healthy eating among young people—a review of the evidence of the impact of school-based interventions

A Chaudhary, F Sudzina, BE Mikkelsen - Nutrients, 2020 - mdpi.com
Intro: Globally, the prevalence of overweight and obesity is increasing among children and
younger adults and is associated with unhealthy dietary habits and lack of physical activity …

The influence of serious games in the promotion of healthy diet and physical activity health: a systematic review

S Lamas, S Rebelo, S da Costa, H Sousa, N Zagalo… - Nutrients, 2023 - mdpi.com
(1) Background: serious games seem to show promising strategies to promote treatment
compliance and motivate behavior changes, and some studies have proven to contribute to …

Nutrition education strategies to promote vegetable consumption in preschool children: the Veggies4myHeart project

C Braga-Pontes, S Simões-Dias, M Lages… - Public Health …, 2022 - cambridge.org
Objective: To test the efficacy of three nutrition education strategies on the intake of different
vegetables in preschool children. Design: This is an experimental study conducted in four …

[HTML][HTML] Nutritional education and promotion of healthy eating behaviors among Mexican children through video games: design and pilot test of FoodRateMaster

IE Espinosa-Curiel, EE Pozas-Bogarin… - JMIR Serious …, 2020 - games.jmir.org
Background: Childhood obesity has risen dramatically in recent decades, reaching epidemic
levels. Children need guidance on and support for maintaining a healthy diet and physical …

[HTML][HTML] The content, quality, and behavior change techniques in nutrition-themed mobile apps for children in Canada: app review and evaluation study

JM Brown, B Franco-Arellano, H Froome… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background: Children increasingly use mobile apps. Strategies to increase child
engagement with apps include the use of gamification and images that incite fun and …

Short-term effects of the serious game “fit, food, fun” on nutritional knowledge: A pilot study among children and adolescents

SL Holzmann, H Schäfer, G Groh, DA Plecher… - Nutrients, 2019 - mdpi.com
“Serious games” are a novel and entertaining approach for nutritional education. The aim of
this pilot study was to evaluate the short-term effectiveness of “Fit, Food, Fun”(FFF), a serious …

Feasibility and acceptability of 'VitaVillage': A serious game for nutrition education

NM de Vlieger, L Sainsbury, SP Smith, N Riley, A Miller… - Nutrients, 2021 - mdpi.com
Computer games have previously been used to improve nutrition knowledge in children.
This paper describes the acceptability and feasibility of a serious game,“VitaVillage”, for …

[HTML][HTML] The kids obesity prevention program: cluster randomized controlled trial to evaluate a serious game for the prevention and treatment of childhood obesity

I Mack, N Reiband, C Etges, S Eichhorn… - Journal of medical …, 2020 - jmir.org
Background Health games provide opportunities for the treatment and prevention of
childhood obesity. We developed a motion-controlled serious game for children that …