[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
[HTML][HTML] A systematic review of gamification in e-Health
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …
game contexts in order to engage audiences and to inject a little fun into mundane activities …
How to design gamification? A method for engineering gamified software
Context Since its inception around 2010, gamification has become one of the top technology
and software trends. However, gamification has also been regarded as one of the most …
and software trends. However, gamification has also been regarded as one of the most …
Serious games and gamification in the corporate training environment: A literature review
K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …
gaming, using mechanisms that game designers have applied in making video games, as a …
The dark side of gamification: An overview of negative effects of gamification in education
Gamification has a great number of studies in the education area since the emergence of the
term. However, there is a lack of primary and secondary studies that explore the negative …
term. However, there is a lack of primary and secondary studies that explore the negative …
The model for introduction of gamification into e-learning in higher education
M Urh, G Vukovic, E Jereb - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
The following paper presents the model for introduction of gamification into the field of e-
learning in higher education. Concepts and differences between techniques and methods of …
learning in higher education. Concepts and differences between techniques and methods of …
Gamification in software engineering education: A systematic map**
The potential of gamification in education is based on the hypothesis that it supports and
motivates students and can thus lead to enhanced learning processes and outcomes …
motivates students and can thus lead to enhanced learning processes and outcomes …