[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

How to design gamification? A method for engineering gamified software

B Morschheuser, L Hassan, K Werder… - Information and Software …, 2018 - Elsevier
Context Since its inception around 2010, gamification has become one of the top technology
and software trends. However, gamification has also been regarded as one of the most …

Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

The dark side of gamification: An overview of negative effects of gamification in education

AM Toda, PHD Valle, S Isotani - … links workshop: higher education for all, 2017 - Springer
Gamification has a great number of studies in the education area since the emergence of the
term. However, there is a lack of primary and secondary studies that explore the negative …

The model for introduction of gamification into e-learning in higher education

M Urh, G Vukovic, E Jereb - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
The following paper presents the model for introduction of gamification into the field of e-
learning in higher education. Concepts and differences between techniques and methods of …

Gamification in software engineering education: A systematic map**

MM Alhammad, AM Moreno - Journal of Systems and Software, 2018 - Elsevier
The potential of gamification in education is based on the hypothesis that it supports and
motivates students and can thus lead to enhanced learning processes and outcomes …