Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

Adoption of virtual and augmented reality for mathematics education: A sco** review

JW Lai, KH Cheong - IEEE Access, 2022 - ieeexplore.ieee.org
Augmented reality and virtual reality, collectively called extended reality (XR), has made
substantial strides in the education sector in both theory and practice. Existing active …

Effects of learning physics using Augmented Reality on students' self‐efficacy and conceptions of learning

S Cai, C Liu, T Wang, E Liu… - British Journal of …, 2021 - Wiley Online Library
Abstract The Augmented Reality (AR)‐based learning environment not only provides
educators with novel ways to present learning materials but also give learners the …

How beginning programmers and code llms (mis) read each other

S Nguyen, HML Babe, Y Zi, A Guha… - Proceedings of the …, 2024 - dl.acm.org
Generative AI models, specifically large language models (LLMs), have made strides
towards the long-standing goal of text-to-code generation. This progress has invited …

Mixed reality in design prototy**: A systematic review

L Kent, C Snider, J Gopsill, B Hicks - Design Studies, 2021 - Elsevier
Highlights•A systematic literature review leading to 108 papers where MR has been used to
support prototy**.•Contrast 'tech push'& 'design pull'views to distil dimensions of value …

Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

Designing and evaluating a high interactive augmented reality system for programming learning

GYM Kao, CA Ruan - Computers in Human behavior, 2022 - Elsevier
Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics
(STEM) education. However, programming concepts and syntax are extremely abstract. We …

[HTML][HTML] Learning with augmented reality: Impact of dimensionality and spatial abilities

JM Krüger, K Palzer, D Bodemer - Computers and Education Open, 2022 - Elsevier
Abstract Three-dimensional (3D) representations are often more effective for learning about
spatial objects than two-dimensional (2D) representations. In augmented reality (AR), which …

Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic

M Saleem, S Kamarudin, HM Shoaib… - Interactive Learning …, 2023 - Taylor & Francis
Augmented reality apps are a novel technology in e-learning that enhances students'
learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional …