[BOOK][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture
A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …
males. In a media landscape dominated by such gamers, players who do not fit this mold …
What is video game culture? Cultural studies and game studies
A Shaw - Games and culture, 2010 - journals.sagepub.com
What is video game culture, however? What does it mean to have a culture defined by the
consumption of a particular medium? Moreover, what are the implications of defining this …
consumption of a particular medium? Moreover, what are the implications of defining this …
Digital Arabs: Representation in video games
V Šisler - European journal of cultural studies, 2008 - journals.sagepub.com
This article presents the ways in which Muslims and Arabs are represented and represent
themselves in video games. First, it analyses how various genres of European and American …
themselves in video games. First, it analyses how various genres of European and American …
Video games, terrorism, and ISIS's Jihad 3.0
A Al-Rawi - Terrorism and Political Violence, 2018 - Taylor & Francis
This study discusses different media strategies followed by the Islamic State in Iraq and
Syria (ISIS). In particular, the study attempts to understand the way ISIS's video game that is …
Syria (ISIS). In particular, the study attempts to understand the way ISIS's video game that is …
Tyranny of realism: Historical accuracy and the politics of representation in Assassin's Creed III
A Shaw - Faculty/Researcher Works, 2015 - scholarshare.temple.edu
Like other games in its series, Assassin's Creed III (AC3) is heavily invested in a
wellresearched, nuanced representation of historical conflicts. Yet as with any historical text …
wellresearched, nuanced representation of historical conflicts. Yet as with any historical text …
Understanding the importance of cultural appropriateness for user interface design: an Avatar study
While previous research established that culture plays an important role in technology
adoption, there is only limited work on the role of cultural appropriateness in user interface …
adoption, there is only limited work on the role of cultural appropriateness in user interface …
Playing the Other: Role-playing religion in videogames
In contemporary 'post-secular society', videogames like Assassin's Creed, BioShock Infinite
or World of Warcraft are suffused with religious elements. Departing from a critique on …
or World of Warcraft are suffused with religious elements. Departing from a critique on …
Identity, identification, and media representation in video game play: An audience reception study
A Shaw - 2010 - search.proquest.com
Research on minority representation in video games usually asserts: 1. the industry
excludes certain audiences by not representing them; 2. everyone should be provided with …
excludes certain audiences by not representing them; 2. everyone should be provided with …
Theorizing religion in digital games. Perspectives and approaches
S Heidbrink, T Knoll, J Wysocki - … -Heidelberg journal of …, 2014 - heiup.uni-heidelberg.de
The article makes a case for Cultural and Religious Studies to expand the focus of research
on digital games which so far have been a mostly neglected field of study. By means of …
on digital games which so far have been a mostly neglected field of study. By means of …
Gaming religionworlds: Why religious studies should pay attention to religion in gaming
HA Campbell, R Wagner, S Luft… - Journal of the …, 2016 - academic.oup.com
This roundtable article discusses the intersection between digital gaming, new media, and
Religious Studies in order to provide an agenda for this growing conversation. We argue …
Religious Studies in order to provide an agenda for this growing conversation. We argue …