[HTML][HTML] A systematic literature review of teacher scaffolding in game-based learning in primary education

L Sun, M Kangas, H Ruokamo, S Siklander - Educational Research Review, 2023 - Elsevier
In recent years, research interest in games in education has experienced continuous growth.
However, although prior reviews in this context have generally focused on providing an …

Defining learning experience design: Voices from the field of learning design & technology

M Schmidt, R Huang - TechTrends, 2022 - Springer
Increasing interest in user experience design (UXD) in the field of learning design and
technology (LDT) signals a growing recognition of the importance of the individual …

Learning experience design with immersive virtual reality in physics education

Y Georgiou, O Tsivitanidou, A Ioannou - … Technology Research and …, 2021 - Springer
Abstract Immersive Virtual Reality (VR) simulations are argued to support students' learning
of complex scientific phenomena via the use of realistic graphics and interactions that …

A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal …

OE Tsivitanidou, Y Georgiou, A Ioannou - Journal of Science Education …, 2021 - Springer
The integration of immersive virtual reality (VR) in authentic science classrooms can result in
a totally new learning experience for the students. However, the effect of such a learning …

Improving students' learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms

P Kosmas, P Zaphiris - Education and Information Technologies, 2023 - Springer
Embodied Learning (EL) technologies are now used in educational research as an
emerging technology that has the potential to influence the function of the brain to drive …

Effects of motion-sensing technology on language learning: evidence from a meta-analysis

Q Yu - Interactive Learning Environments, 2024 - Taylor & Francis
Motion-sensing technology (MST) is an emerging educational technology with great
potential. However, the effects of MST on language learning are still controversial. This is the …

Integrating a movement‐based learning platform as core curriculum tool in kindergarten classrooms

V Aloizou, S Linardatou, M Boloudakis… - British Journal of …, 2024 - Wiley Online Library
Incorporating immersive technologies in education has become increasingly popular due to
their ability to facilitate active learning and engage students in the acquisition of concepts …

Action-based embodied design for proportions: From the laboratory to the classroom

R Alberto, G van Helden, A Bakker - Implementation and Replication …, 2022 - brill.com
Embodied learning technologies have shown efficacy in laboratories with ideal supportive
conditions, but their effectiveness in classroom with “real-world” constraints is yet …

Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field

J Yu, T Xu, C Kelley, J Ruppert… - Review of Educational …, 2024 - journals.sagepub.com
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …

Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?

Y Georgiou, A Ioannou, P Kosmas - Technology, Pedagogy and …, 2021 - Taylor & Francis
Despite the rapid development of motion-based technologies, their role in embodied
learning remains ambivalent. This study aimed at investigating the potential added value of …