Urban generative intelligence (ugi): A foundational platform for agents in embodied city environment

F Xu, J Zhang, C Gao, J Feng, Y Li - ar**: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
N Döllinger, D Mal, S Keppler, E Wolf… - Proceedings of the …, 2024 - dl.acm.org
Virtual reality (VR) offers various opportunities for innovative therapeutic approaches,
especially regarding self-related mind-body interventions. We introduce a VR body swap …

Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study

A Rodríguez-Fernández, A den Berg… - … of neuroengineering and …, 2024 - Springer
Abstract Purpose Virtual Reality (VR) has proven to be an effective tool for motor (re)
learning. Furthermore, with the current commercialization of low-cost head-mounted …

TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality

J Zhang, M Huang, Y Chen, KL Liao… - … on Visualization and …, 2024 - ieeexplore.ieee.org
The use of Virtual Reality (VR) technology, especially in medical rehabilitation, has
expanded to include tactile cues along with visual stimuli. For patients with upper limb …

Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR

F Unruh, JL Lugrin, ME Latoschik - … of the 30th ACM Symposium on …, 2024 - dl.acm.org
This paper presents a novel experiment investigating the relationship between virtual
disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that …

SoundTrek: A Virtual Reality Audio Perspective-Switching Game

IV Bosman, R Tordiffe, TJ Huang, OO Buruk… - … Proceedings of the …, 2024 - dl.acm.org
Virtual reality technologies allow new ways of creating a sense of space not only through
sight but also through sound. We present SoundTrek, a game about using listening …

Effects of Tactile Interruption on Hand-Eye Coordination Task Performance

D Cui, C Mousas - 2024 IEEE Conference on Virtual Reality …, 2024 - ieeexplore.ieee.org
Hand-eye coordination is essential for everyday tasks when inter-acting with real and virtual
worlds, as researchers have found it important for virtual reality training and simulation …

Listener perspective in games and virtual reality

I de Villiers Bosman, K Jørgensen… - … Routledge Handbook of …, 2024 - taylorfrancis.com
The term ‘ perspective’ in the context of media practices generally implies a focus on
visual perspective and ‘ point of view. ’ However, an investigation into listener …

The relationship of visual and aural perspective with decentering in virtual reality

IV Bosman, M Bujić, LD Cosio, OO Buruk… - Proceedings of the 4th …, 2023 - dl.acm.org
Several areas of application for virtual reality technologies have seen significant growth
recently, including mindfulness practice. This paper investigates the relationship between …

Immersive virtual reality for learning exoskeleton-like virtual walking

A Rodríguez-Fernández, A van den Berg, SL Cucinella… - 2024 - repository.tudelft.nl
Purpose: Virtual Reality (VR) has proven to be an effective tool for motor (re) learning.
Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs) …