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Urban generative intelligence (ugi): A foundational platform for agents in embodied city environment
F Xu, J Zhang, C Gao, J Feng, Y Li - ar**: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
Virtual reality (VR) offers various opportunities for innovative therapeutic approaches,
especially regarding self-related mind-body interventions. We introduce a VR body swap …
especially regarding self-related mind-body interventions. We introduce a VR body swap …
Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study
A Rodríguez-Fernández, A den Berg… - … of neuroengineering and …, 2024 - Springer
Abstract Purpose Virtual Reality (VR) has proven to be an effective tool for motor (re)
learning. Furthermore, with the current commercialization of low-cost head-mounted …
learning. Furthermore, with the current commercialization of low-cost head-mounted …
TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality
The use of Virtual Reality (VR) technology, especially in medical rehabilitation, has
expanded to include tactile cues along with visual stimuli. For patients with upper limb …
expanded to include tactile cues along with visual stimuli. For patients with upper limb …
Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR
This paper presents a novel experiment investigating the relationship between virtual
disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that …
disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that …
SoundTrek: A Virtual Reality Audio Perspective-Switching Game
Virtual reality technologies allow new ways of creating a sense of space not only through
sight but also through sound. We present SoundTrek, a game about using listening …
sight but also through sound. We present SoundTrek, a game about using listening …
Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
Hand-eye coordination is essential for everyday tasks when inter-acting with real and virtual
worlds, as researchers have found it important for virtual reality training and simulation …
worlds, as researchers have found it important for virtual reality training and simulation …
Listener perspective in games and virtual reality
The term ‘ perspective’ in the context of media practices generally implies a focus on
visual perspective and ‘ point of view. ’ However, an investigation into listener …
visual perspective and ‘ point of view. ’ However, an investigation into listener …
The relationship of visual and aural perspective with decentering in virtual reality
Several areas of application for virtual reality technologies have seen significant growth
recently, including mindfulness practice. This paper investigates the relationship between …
recently, including mindfulness practice. This paper investigates the relationship between …
Immersive virtual reality for learning exoskeleton-like virtual walking
A Rodríguez-Fernández, A van den Berg, SL Cucinella… - 2024 - repository.tudelft.nl
Purpose: Virtual Reality (VR) has proven to be an effective tool for motor (re) learning.
Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs) …
Furthermore, with the current commercialization of low-cost head-mounted displays (HMDs) …