Similarities and differences between immersive virtual reality, real world, and computer screens: a systematic sco** review in human behavior studies

D Hepperle, M Wölfel - Multimodal Technologies and Interaction, 2023 - mdpi.com
In the broader field of human behavior studies, there are several trade-offs for on-site
experiments. To be tied to a specific location can limit both the availability and diversity of …

A multimodal approach exploiting EEG to investigate the effects of VR environment on mental workload

M Mondellini, I Pirovano, V Colombo… - … Journal of Human …, 2024 - Taylor & Francis
Virtual reality (VR) is a technology that allows users to experience multisensory and
interactive environments that simulate real or imaginary scenarios. The effect of different VR …

A virtual reality-based endurance training program for COPD patients: acceptability and user experience

V Colombo, M Mondellini, A Fumagalli… - Disability and …, 2024 - Taylor & Francis
Purpose To investigate the acceptability and user experience of an in-hospital endurance
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …

Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients

M Mondellini, S Rutkowski, V Colombo - International Conference on …, 2023 - Springer
The present work reports preliminary results in a group of post-COVID patients participating
in a pulmonary rehabilitation program with an Immersive Virtual Reality system. 22 …

Η επίδραση προγραμμάτων εικονικής πραγματικότητας στην ισορροπία και στην βάδιση παιδιών και εφήβων με διαταραχή αυτιστικού φάσματος. Ανασκόπηση

Α Ζούνη, Κ Μετάνοιας - 2025 - polynoe.lib.uniwa.gr
Εισαγωγή: Η διαταραχή αυτιστικού φάσματος είναι μια σύνθετη νευροαναπτυξιακή διαταραχή
που χαρακτηρίζεται από την παρουσία επαναλαμβανόμενων κινητικών συμπεριφορών και …