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Similarities and differences between immersive virtual reality, real world, and computer screens: a systematic sco** review in human behavior studies
In the broader field of human behavior studies, there are several trade-offs for on-site
experiments. To be tied to a specific location can limit both the availability and diversity of …
experiments. To be tied to a specific location can limit both the availability and diversity of …
A multimodal approach exploiting EEG to investigate the effects of VR environment on mental workload
Virtual reality (VR) is a technology that allows users to experience multisensory and
interactive environments that simulate real or imaginary scenarios. The effect of different VR …
interactive environments that simulate real or imaginary scenarios. The effect of different VR …
A virtual reality-based endurance training program for COPD patients: acceptability and user experience
Purpose To investigate the acceptability and user experience of an in-hospital endurance
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …
Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients
The present work reports preliminary results in a group of post-COVID patients participating
in a pulmonary rehabilitation program with an Immersive Virtual Reality system. 22 …
in a pulmonary rehabilitation program with an Immersive Virtual Reality system. 22 …
Η επίδραση προγραμμάτων εικονικής πραγματικότητας στην ισορροπία και στην βάδιση παιδιών και εφήβων με διαταραχή αυτιστικού φάσματος. Ανασκόπηση
Α Ζούνη, Κ Μετάνοιας - 2025 - polynoe.lib.uniwa.gr
Εισαγωγή: Η διαταραχή αυτιστικού φάσματος είναι μια σύνθετη νευροαναπτυξιακή διαταραχή
που χαρακτηρίζεται από την παρουσία επαναλαμβανόμενων κινητικών συμπεριφορών και …
που χαρακτηρίζεται από την παρουσία επαναλαμβανόμενων κινητικών συμπεριφορών και …