Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …
and skill), engagement, and immersion on learning in game-based learning environments …
Trends and challenges of e-assessment to enhance student learning in higher education
This chapter provides an overview of current e-assessment activity in Higher Education (HE)
for those interested in improving their assessment practices. Despite substantial changes in …
for those interested in improving their assessment practices. Despite substantial changes in …
The effects of flow, emotional engagement, and motivation on success in a gamified online learning environment
This study aimed to examine the factors that explain academic success in a gamified online
learning environment considering flow, emotional engagement, and motivation. The …
learning environment considering flow, emotional engagement, and motivation. The …
[HTML][HTML] Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review
The objective of exposing girls to Computer Science as a career option has led to research
directed towards gaming activities for girls. These activities include both game play and …
directed towards gaming activities for girls. These activities include both game play and …
Play it again: how game-based learning improves flow in Accounting and Marketing education
Flow theory is used in this article [Csikszentmihalyi, M.(1990). The domain of creativity] to
determine whether gamified resources, named Accountingame and Marketingame, possess …
determine whether gamified resources, named Accountingame and Marketingame, possess …
A model for aligning assessment with competences and learning activities in online courses
This article presents a model for designing e-assessment processes aligned with
competences and learning activities. The authors examined assessment in student …
competences and learning activities. The authors examined assessment in student …
Effects of gamification on behavioral and cognitive engagement of students in the online learning environment
The study investigated the effects of gamification on behavioral and cognitive engagement
of students in online learning environments. The study was conducted in a quasi …
of students in online learning environments. The study was conducted in a quasi …
Pedagogical approaches for e‐assessment with authentication and authorship verification in Higher Education
Checking the identity of students and authorship of their online submissions is a major
concern in Higher Education due to the increasing amount of plagiarism and cheating using …
concern in Higher Education due to the increasing amount of plagiarism and cheating using …
[PDF][PDF] The digital revolution: Impact on tourism education
K Çinar - Journal of tourism and gastronomy studies, 2020 - academia.edu
Digital revolution has become a prominent driver of society that incorporates both
advantages and disadvantages for higher education as well as many other organizations …
advantages and disadvantages for higher education as well as many other organizations …
Pelatihan Aplikasi Game Edukasi Kahoot Untuk Meningkatkan Motivasi Belajar Siswa Di Era Pandemi Covid 19
Abstract Community Service Activities carried out at the Integrated Islamic Elementary
School (SDIT) Insan Rabbani in the Bekasi area, aimed at providing training in the learning …
School (SDIT) Insan Rabbani in the Bekasi area, aimed at providing training in the learning …