Drivers and barriers affecting metaverse adoption: A systematic review, theoretical framework, and avenues for future research

MA Al-Sharafi, M Al-Emran, N Al-Qaysi… - … Journal of Human …, 2024 - Taylor & Francis
The Metaverse holds immense potential for individuals, organizations, and society,
providing immersive and innovative experiences. However, its adoption is a complex …

[HTML][HTML] Factors impacting users' willingness to adopt and utilize the metaverse in education: A systematic review

M Al-kfairy, S Ahmed, A Khalil - Computers in Human Behavior Reports, 2024 - Elsevier
Purpose This study explores the factors influencing the adoption and acceptance of
Metaverse technologies in educational settings. Despite the growing interest in immersive …

We've reached the GOAL. Teaching Methodology for Transforming Learning in the METAVERSE. A teaching innovation project

J López-Belmonte… - … Basic and Applied …, 2023 - produccioncientifica.ugr.es
Starting from the innovation articulating principles as pillars for updating and educational
excellence, it is pertinent to remark on the need to generate new ways to carry out the …

[PDF][PDF] The Effectiveness of Employing Motivational Designed E-Learning Situations On Develo** Achievement In Computer Science Curricula For Optimal …

MYH Elbyaly, AIM Elfeky - European Chemical Bulletin, 2023 - researchgate.net
The current research aims to measure the effectiveness of employing motivational designed
e-learning attitudes to develop achievement in computer science curricula for optimal …

[HTML][HTML] From BIM to metaverse for AEC industry

A Hadavi, S Alizadehsalehi - Automation in Construction, 2024 - Elsevier
BIM-to-Metaverse offers benefits to the AEC industry, but the challenge of efficiently and
effectively implementing it will be formidable and require several years. The objective of this …

Integrating augmented reality, gamification, and serious games in computer science education

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2023 - mdpi.com
This study aims to evaluate the impact of using augmented reality, gamification, and serious
games in computer science education. The study presents the development process of an …

Building the metaverse: Design considerations, socio-technical elements, and future research directions of metaverse

A Singla, N Gupta, P Aeron, A Jain, R Garg… - Journal of Global …, 2022 - igi-global.com
Virtual worlds are progressing toward a holistic abstraction of the metaverse. While there is
abundant literature and synthesis on virtual worlds and related constructs, the linkages …

Students' perception of metaverses for online learning in higher education: Hype or hope?

E Rojas, X Hülsmann, R Estriegana, F Rückert… - Electronics, 2023 - mdpi.com
Online learning environments have been widely adopted, particularly during the COVID-19
pandemic. Today, their usage is envisioned for multiple teaching scenarios, including …

Fifteen years of metaverse in Higher Education: A systematic literature review

C Villalonga-Gómez… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
The application of the metaverse poses important challenges for the field of education. The
aim of this article is to analyze the evolution of the development of the metaverse …

How to prevent student mental health problems in metaverse era?

M Muslihati, Y Hotifah, WN Hidayat… - Jurnal Kajian …, 2023 - journal-fip.um.ac.id
Metaverse, a combination of social media, gaming, and virtual reality technology innovation,
is a new concept that has attracted the attention of various groups. This concept has also …