A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

Fast generation of realistic virtual humans

J Achenbach, T Waltemate, ME Latoschik… - Proceedings of the 23rd …, 2017 - dl.acm.org
In this paper we present a complete pipeline to create ready-to-animate virtual humans by
fitting a template character to a point set obtained by scanning a real person using multi …

A design space for social presence in VR

A Yassien, P ElAgroudy, E Makled… - Proceedings of the 11th …, 2020 - dl.acm.org
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …

Wearable Sensors for Motion and Electrophysiological Signal Tracking in XR

Y Qiu, X He, Z Li, Z Peng, Y Huang, X Yu - Korean Journal of Chemical …, 2024 - Springer
Extended-reality (XR) technology is transforming digital interaction by blending virtual
elements with the physical world via portable devices. Accurate body movement recognition …

CollaVR: collaborative in-headset review for VR video

C Nguyen, S DiVerdi, A Hertzmann, F Liu - Proceedings of the 30th …, 2017 - dl.acm.org
Collaborative review and feedback is an important part of conventional filmmaking and now
Virtual Reality (VR) video production as well. However, conventional collaborative review …

The virtual caliper: rapid creation of metrically accurate avatars from 3D measurements

S Pujades, B Mohler, A Thaler, J Tesch… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Creating metrically accurate avatars is important for many applications such as virtual
clothing try-on, ergonomics, medicine, immersive social media, telepresence, and gaming …

Expressive talking avatars

Y Pan, S Tan, S Cheng, Q Lin, Z Zeng… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Stylized avatars are common virtual representations used in VR to support interaction and
communication between remote collaborators. However, explicit expressions are notoriously …

Realistic virtual humans from smartphone videos

S Wenninger, J Achenbach, A Bartl… - Proceedings of the 26th …, 2020 - dl.acm.org
This paper introduces an automated 3D-reconstruction method for generating high-quality
virtual humans from monocular smartphone cameras. The input of our approach are two …

Animated 3D human avatars from a single image with GAN-based texture inference

Z Li, L Chen, C Liu, F Zhang, Z Li, Y Gao, Y Ha… - Computers & …, 2021 - Elsevier
With the development of AR/VR technologies, a reliable and straightforward way to digitize a
three-dimensional human body is in high demand. Most existing methods use complex …

Visual perception and evaluation of photo-realistic self-avatars from 3D body scans in males and females

A Thaler, I Piryankova, JK Stefanucci, S Pujades… - Frontiers in …, 2018 - frontiersin.org
The creation or streaming of photo-realistic self-avatars is important for virtual reality
applications that aim for perception and action to replicate real world experience. The …