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[HTML][HTML] Gesture interaction in virtual reality
LI Yang, J Huang, T Feng, W Hong-An… - Virtual Reality & …, 2019 - Elsevier
With the development of virtual reality (VR) and human-computer interaction technology,
how to use natural and efficient interaction methods in the virtual environment has become a …
how to use natural and efficient interaction methods in the virtual environment has become a …
Two-dimensional stroke gesture recognition: A survey
The expansion of touch-sensitive technologies, ranging from smartwatches to wall screens,
triggered a wider use of gesture-based user interfaces and encouraged researchers to …
triggered a wider use of gesture-based user interfaces and encouraged researchers to …
The disagreement deconvolution: Bringing machine learning performance metrics in line with reality
Machine learning classifiers for human-facing tasks such as comment toxicity and
misinformation often score highly on metrics such as ROC AUC but are received poorly in …
misinformation often score highly on metrics such as ROC AUC but are received poorly in …
Evaluation strategies for HCI toolkit research
Toolkit research plays an important role in the field of HCI, as it can heavily influence both
the design and implementation of interactive systems. For publication, the HCI community …
the design and implementation of interactive systems. For publication, the HCI community …
Searching and mining trillions of time series subsequences under dynamic time war**
Most time series data mining algorithms use similarity search as a core subroutine, and thus
the time taken for similarity search is the bottleneck for virtually all time series data mining …
the time taken for similarity search is the bottleneck for virtually all time series data mining …
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Nonparametric data from multi-factor experiments arise often in human-computer interaction
(HCI). Examples may include error counts, Likert responses, and preference tallies. But …
(HCI). Examples may include error counts, Likert responses, and preference tallies. But …
What is interaction?
The term interaction is field-defining, yet surprisingly confused. This essay discusses what
interaction is. We first argue that only few attempts to directly define interaction exist …
interaction is. We first argue that only few attempts to directly define interaction exist …
The trouble with augmented reality/virtual reality authoring tools
There are many technical and design challenges in creating new, usable and useful AR/VR
applications. In particular, non-technical designers and end-users are facing a lack of tools …
applications. In particular, non-technical designers and end-users are facing a lack of tools …
uWave: Accelerometer-based personalized gesture recognition and its applications
The proliferation of accelerometers on consumer electronics has brought an opportunity for
interaction based on gestures. We present uWave, an efficient recognition algorithm for such …
interaction based on gestures. We present uWave, an efficient recognition algorithm for such …
1€ filter: a simple speed-based low-pass filter for noisy input in interactive systems
The 1€ filter (" one Euro filter") is a simple algorithm to filter noisy signals for high precision
and responsiveness. It uses a first order low-pass filter with an adaptive cutoff frequency: at …
and responsiveness. It uses a first order low-pass filter with an adaptive cutoff frequency: at …