[HTML][HTML] Gesture interaction in virtual reality

LI Yang, J Huang, T Feng, W Hong-An… - Virtual Reality & …, 2019 - Elsevier
With the development of virtual reality (VR) and human-computer interaction technology,
how to use natural and efficient interaction methods in the virtual environment has become a …

Two-dimensional stroke gesture recognition: A survey

N Magrofuoco, P Roselli, J Vanderdonckt - ACM Computing Surveys …, 2021 - dl.acm.org
The expansion of touch-sensitive technologies, ranging from smartwatches to wall screens,
triggered a wider use of gesture-based user interfaces and encouraged researchers to …

The disagreement deconvolution: Bringing machine learning performance metrics in line with reality

ML Gordon, K Zhou, K Patel, T Hashimoto… - Proceedings of the …, 2021 - dl.acm.org
Machine learning classifiers for human-facing tasks such as comment toxicity and
misinformation often score highly on metrics such as ROC AUC but are received poorly in …

Evaluation strategies for HCI toolkit research

D Ledo, S Houben, J Vermeulen, N Marquardt… - Proceedings of the …, 2018 - dl.acm.org
Toolkit research plays an important role in the field of HCI, as it can heavily influence both
the design and implementation of interactive systems. For publication, the HCI community …

Searching and mining trillions of time series subsequences under dynamic time war**

T Rakthanmanon, B Campana, A Mueen… - Proceedings of the 18th …, 2012 - dl.acm.org
Most time series data mining algorithms use similarity search as a core subroutine, and thus
the time taken for similarity search is the bottleneck for virtually all time series data mining …

The aligned rank transform for nonparametric factorial analyses using only anova procedures

JO Wobbrock, L Findlater, D Gergle… - Proceedings of the …, 2011 - dl.acm.org
Nonparametric data from multi-factor experiments arise often in human-computer interaction
(HCI). Examples may include error counts, Likert responses, and preference tallies. But …

What is interaction?

K Hornbæk, A Oulasvirta - Proceedings of the 2017 CHI conference on …, 2017 - dl.acm.org
The term interaction is field-defining, yet surprisingly confused. This essay discusses what
interaction is. We first argue that only few attempts to directly define interaction exist …

The trouble with augmented reality/virtual reality authoring tools

M Nebeling, M Speicher - 2018 IEEE international symposium …, 2018 - ieeexplore.ieee.org
There are many technical and design challenges in creating new, usable and useful AR/VR
applications. In particular, non-technical designers and end-users are facing a lack of tools …

uWave: Accelerometer-based personalized gesture recognition and its applications

J Liu, L Zhong, J Wickramasuriya… - Pervasive and Mobile …, 2009 - Elsevier
The proliferation of accelerometers on consumer electronics has brought an opportunity for
interaction based on gestures. We present uWave, an efficient recognition algorithm for such …

1€ filter: a simple speed-based low-pass filter for noisy input in interactive systems

G Casiez, N Roussel, D Vogel - … of the SIGCHI Conference on Human …, 2012 - dl.acm.org
The 1€ filter (" one Euro filter") is a simple algorithm to filter noisy signals for high precision
and responsiveness. It uses a first order low-pass filter with an adaptive cutoff frequency: at …