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Affective game computing: A survey
GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …
methods, and tools as applied to games. We review this emerging field, namely affective …
[КНИГА][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Ratings are overrated!
GN Yannakakis, HP Martínez - Frontiers in ICT, 2015 - frontiersin.org
Are ratings of any use in human–computer interaction and user studies at large? If ratings
are of limited use, is there a better alternative for quantitative subjective assessment …
are of limited use, is there a better alternative for quantitative subjective assessment …
Experience-driven procedural content generation
GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …
modern human-computer interaction (HCI) design. Personalization of user experience via …
Learning deep physiological models of affect
HP Martinez, Y Bengio… - IEEE Computational …, 2013 - ieeexplore.ieee.org
Feature extraction and feature selection are crucial phases in the process of affective
modeling. Both, however, incorporate substantial limitations that hinder the development of …
modeling. Both, however, incorporate substantial limitations that hinder the development of …
Player modeling
Player modeling is the study of computational models of players in games. This includes the
detection, modeling, prediction and expression of human player characteristics which are …
detection, modeling, prediction and expression of human player characteristics which are …
Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
In computer games and simulations, content is often rather static and rigid. As a result, its
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
prescripted nature can lead to predictable and impersonal gameplay, while alienating …
Game AI revisited
GN Yannakakis - Proceedings of the 9th conference on Computing …, 2012 - dl.acm.org
More than a decade after the early research efforts on the use of artificial intelligence (AI) in
computer games and the establishment of a new AI domain the term``game AI''needs to be …
computer games and the establishment of a new AI domain the term``game AI''needs to be …
The ordinal nature of emotions: An emerging approach
GN Yannakakis, R Cowie… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
Computational representation of everyday emotional states is a challenging task and,
arguably, one of the most fundamental for affective computing. Standard practice in emotion …
arguably, one of the most fundamental for affective computing. Standard practice in emotion …
The ordinal nature of emotions
GN Yannakakis, R Cowie… - 2017 Seventh International …, 2017 - ieeexplore.ieee.org
Representing computationally everyday emotional states is a challenging task and,
arguably, one of the most fundamental for affective computing. Standard practice in emotion …
arguably, one of the most fundamental for affective computing. Standard practice in emotion …