[HTML][HTML] Online intimacy and well-being in the digital age

AM Lomanowska, MJ Guitton - Internet interventions, 2016 - Elsevier
Engagement in intimate social interactions and relationships has an important influence on
well-being. However, recent advances in Internet and mobile communication technologies …

Gender stereotypes in Facebook profiles: Are women more female online?

U Oberst, V Renau, A Chamarro, X Carbonell - Computers in Human …, 2016 - Elsevier
Abstract Social Networking Sites (SNS) provide a platform for young people to present
themselves as they would like to be seen by others. Several authors have argued that …

Body in the interactive game: How interface embodiment affects physical activity and health behavior change

SYS Kim, N Prestopnik, FA Biocca - Computers in Human Behavior, 2014 - Elsevier
Does the delivery platform for a health behavior game contribute to its effectiveness? With
the growing popularity of interactive video games that combine physical exercise with …

Profile pictures on social media: Gender and regional differences

W Zheng, CH Yuan, WH Chang, YCJ Wu - Computers in Human Behavior, 2016 - Elsevier
Several key characteristics of social media through which users create virtual identities affect
their psychological experiences. One of the most important ways for doing this is the use of …

Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

HN Liang, F Lu, Y Shi, V Nanjappan… - Future Generation …, 2019 - Elsevier
Current virtual reality environments, due to their higher viewing resolution and degree of
immersion, can help users to acquire spatial knowledge with more ease. In addition, they …

Virtual ideals: The effect of video game play on male body image

Z Sylvia, TK King, BJ Morse - Computers in Human Behavior, 2014 - Elsevier
The perpetuation of unrealistic body ideals by popular media has been linked to negative
body image and self-esteem; however, the influence of video games has remained largely …

My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world

AM Lomanowska, MJ Guitton - Computers in Human Behavior, 2014 - Elsevier
Despite the potential for limitless creativity, many activities observed in the increasingly
popular multi-user virtual worlds involve recreating real-life experiences. This is particularly …

Swimming with mermaids: Communication and social density in the Second Life merfolk community

MJ Guitton - Computers in Human Behavior, 2015 - Elsevier
While individuals are solicited by a growing number of online networks and virtual
communities, human cognitive resources are still limited in terms of the number of fruitful …

Virtual intimacy: Propensity for physical contact between avatars in an online virtual environment

AS Sadowski, AM Lomanowska - Computers in human behavior, 2018 - Elsevier
Physical contact in human interactions conveys important social cues and plays a role in
health and well-being. Although popular social technologies are limited in transmitting the …

An examination of gender differences versus similarities in a virtual world

AL Martens, CA Grover, DA Saucier… - Computers in Human …, 2018 - Elsevier
We derived competing hypotheses from the gender similarities perspective versus the
gender differences perspective to examine participants' behavior in an online virtual world in …