Display of surfaces from volume data

M Levoy - IEEE Computer graphics and Applications, 1988 - ieeexplore.ieee.org
The application of volume-rendering techniques to the display of surfaces from sampled
scalar functions of three spatial dimensions is discussed. It is not necessary to fit geometric …

[PDF][PDF] A fast voxel traversal algorithm for ray tracing.

J Amanatides, A Woo - Eurographics, 1987 - cse.chalmers.se
ABSTRACT A fast and simple voxel traversal algorithm through a 3D space partition is
introduced. Going from one voxel to its neighbour requires only two floating point …

Efficient ray tracing of volume data

M Levoy - ACM Transactions on Graphics (ToG), 1990 - dl.acm.org
Volume rendering is a technique for visualizing sampled scalar or vector fields of three
spatial dimensions without fitting geometric primitives to the data. A subset of these …

Rendering antialiased shadows with depth maps

WT Reeves, DH Salesin, RL Cook - … of the 14th annual conference on …, 1987 - dl.acm.org
We present a solution to the aliasing problem for shadow algorithms that use depth maps.
The solution is based on a new filtering technique called percentage closer filtering. In …

[KIRJA][B] Advanced global illumination

P Dutre, P Bekaert, K Bala - 2018 - taylorfrancis.com
This book provides a fundamental understanding of global illumination algorithms. It
discusses a broad class of algorithms for realistic image synthesis and introduces a …

[PDF][PDF] Heuristic ray shooting algorithms

V Havran - 2000 - researchgate.net
Global illumination research aiming at the photo-realistic image synthesis pushes forward
research in computer graphics as a whole. The computation of visually plausible images is …

A survey of shadow algorithms

A Woo, P Poulin, A Fournier - IEEE Computer Graphics and …, 1990 - ieeexplore.ieee.org
The various types of shadows are characterized. Most existing shadow algorithms are
described, and their complexities, advantages, and shortcomings are discussed. Hard …

Efficient ray-tracing techniques for three-dimensional analyses of propagation in mobile communications: application to picocell and microcell scenarios

MF Catedra, J Perez, FS De Adana… - IEEE antennas and …, 1998 - ieeexplore.ieee.org
The application of several ray-tracing techniques, in combination with GTD/UTD
(geometrical theory of diffraction/uniform theory of diffraction), for an efficient analysis of …

Photon maps in bidirectional Monte Carlo ray tracing of complex objects

HW Jensen, NJ Christensen - Computers & Graphics, 1995 - Elsevier
This paper describes a bidirectional Monte Carlo ray tracing method simulating global
illumination in models containing complex objects that do not have to be tessellated. The …

Adaptive shadow maps

R Fernando, S Fernandez, K Bala… - Proceedings of the 28th …, 2001 - dl.acm.org
Shadow maps provide a fast and convenient method of identifying shadows in scenes but
can introduce aliasing. This paper introduces the Adaptive Shadow Map (ASM) as a solution …